Jump to content

Dr.Wolfram

Members
  • Posts

    56
  • Joined

  • Last visited

Reputation

40 Excellent

Profile Information

  • About me
    Space Architect
  • Location
    Drifting around VAB
  • Interests
    Studying Architecture

Recent Profile Visitors

2,334 profile views
  1. How about beign less toxic? Those bugs are known and gonna be fixed
  2. Looks like NCR-N Nose cargo bay from Nerthea's NF Launch Vehicles
  3. You literally have all ingredients from Rover's mods to create a hull, strut it up, add Orion engine, and Voila! Interstellar transport
  4. That multi-story building on background looks quite cool! I might jump again on base building when RoverDude releases giant domes
  5. ... Oh, exiting from that door miiight be sligtly dangerous Awesome works as always, gonna try to build Terran floating-bases like in starcraft
  6. Woah! Wow ... I was AFK (away from Ksp ) for a long time ... I think its time to start career again
  7. ahahah, all of my biplanes at the start of career took off thanks to bumps
  8. Still WIP... lab produced enought science to build giant interplanetary ship *evil laugh* ...yeah i attach every reusable junk back to base in case it could be usable later Note to myself: kerbals tend to smash fotovoltaic panels alot! ... probaly those panels have their own kracken microgravity that works only on kerbals
  9. @Nils277, base was never attacked by kracken. Bigfoot landing legs do their job Kerbal Shipping Program
  10. @Raptor22, it was just a test. I thought that bug happened when extra-heavy pieces were attached by pipes, thats why 2 base hubs (and container full of metal in background + some lightweight parts). While off-topic, here's my actual base
  11. @Nils277, base was created in VAB Another minor thingy (yup, somehow I can only build bug-infested bases) that rarely happened: everything works but joint flex.animation is freezed, reloading corrects everything
  12. @Nils277, Here ya go. Hoping that will help persistent.sfs stays even before than joint is attached to base (sorry for poor english) In .rar I packed modlist(just to be sure), persistent.sfs, and recreated troubleshooting craft using just stock parts and your mods(what to do to repeat bug is written in craft's description)
  13. Ehm, im new with this bug-hunt thingy I'm kinda confused what I need to send, you mean game's save? That one in KSP/saves/<generic funny career name>/quicksave #..., or entire career saves with craft files?
  14. That Sunflare ... Is awesomelicious!! And status update: Ceti Base is expanding well Dunno if even a bug but:
×
×
  • Create New...