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Foxie325

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Everything posted by Foxie325

  1. Very glad indeed that you decided to work on this again! Do you plan on adding anything new or maybe more mod support? Gosh, i can't wait to see the next release. Godspeed.
  2. It's probably too much to ask, but it'd be great if someone checked in with the Telemachus dev (tcannonfodder) and help him continue Telemachus to 1.2.1, probably also by adding more stuff to it. Unfortunately, i have little to no experience with coding, because otherwise i'd do it myself but since i believe it's one of the best mods that goes with DangIt!, especially for multiplayer purposes, i think someone would be up to the job.
  3. I know the probability of this is very low, but in the offchance that there are some coders out there that wouId like some ideas or suggestion about what to add to this mod, i'd suggest finding out if you can make it so one failure increases the likelihood of another failure somehow related to the first one to take place. I can't think of any examples because i don't know how far this mod goes in terms of how many different failures there can be, but maybe it's doable and hopefully relatively easy.
  4. It seems that i'm having problems with this mod and others. I'm using KSP steam version 1.2.1 and after installing this mod and joining the game, i cannot see any evidence of this mod being installed properly. I've played for a while now and i haven't had any part failures. It doesn't show up on the right where all the mods should. Can anyone help me please? Much appreciated.
  5. I love this mod. It's probably one of the most fun and realistic ones i have ever seen for any game. Absolutely amazing. Have you thought about adding support for kerbalism, or TAC life support?
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