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Axilourous

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Everything posted by Axilourous

  1. Fn key? I have heard of it, but have never seen it. And the computer I use for anything like modding, video games, or any game engine, is not a laptop.
  2. It has broken things and one of them is to screenshot, and I found the ksp screenshot folder, but nothing wants to show up when i screenshot... Also, i don't know what the reason for needing a screenshot was, but i think it was getting this mod to work in 1.2.X. And i have fixed that.
  3. You can do what you told me on how to make binary planets and make every thing orbit the tiny black dot(and stop the bug hopefully), not the binary stars. Wouldnt that work? The homeworld has to orbit center of universe so if the black dot is the Center of Universe and everything orbits that I cant see why it wouldn't
  4. Ok, thanks I already caught that the @ sign was missing, its pretty common I dont know why... And I will try removing the :BEFORE tag
  5. Thanks, the main thing is I didn't know how to include it, thats why I wanted to see a full cfg.. I did look at the OPM Plock system and saw it was at the end so I'm gonna try that. Edit: Its not working... CFGs(Yes they are supposed to be extremely bumpy, I was seeing what it would do to it, these are test planets, that's why science value is so high too.): Forla(Planet): @Kopernicus:AFTER[Kopernicus] { Body { name = Forla cacheFile = BinaryTest.bin Template { name = Mun removeAllPQSMods = true } Properties { description = Forla is a Binary Planet. radius = 6000 rotates = true rotationPeriod = 45 tidallyLocked = false initialRotation = 0 geeASL = 0.6 timewarpAltitudeLimits 0 10 20 30 40 50 60 70 ScienceValues { landedDataValue = 99 inSpaceLowDataValue = 99 inSpaceHighDataValue = 99 recoveryDataValue = 99 spaceAltitudeThreshold = 35 } } Orbit { referenceBody = Sun semiMajorAxis = 812000000000 inclination = 0.3 eccenticity = 0.7 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 Epoch = 0 color = 0.5,0.5,0.5,1 } PQS { Mods { VertexSimplexHeightAbsolute { name = AlphaA seed = 123 deformity = 50000 octaves = 4 persistance = 0.4 frequency = 4 enabled = true order = 2 } VertexSimplexHeightAbsolute { name = BetaB seed = 456 deformity = 50505 octaves = 4 persistance = 0.4 frequency = 4 enabled = true order = 3 } HeightColorMap { blend = 0.5 enabled = true order = 4 LandClasses { Class { name = All altitudeStart = 0 altitudeEnd = 1 color = 0.5,0.5,0.5,1.0 lerpToNext = false } } } } } } } Aure(Moon): @Kopernicus:AFTER[Kopernicus] { Body { name = Aure cacheFile = BinaryTest2.bin Template { name = Mun removeAllPQSMods = true } Properties { description = Aure is a Binary Planet. radius = 6200 rotates = true rotationPeriod = 20 tidallyLocked = false initialRotation = 0 geeASL = 0.6 timewarpAltitudeLimits 0 10 20 30 40 50 60 70 ScienceValues { landedDataValue = 99 inSpaceLowDataValue = 99 inSpaceHighDataValue = 99 recoveryDataValue = 99 spaceAltitudeThreshold = 35 } } Orbit { referenceBody = Forla semiMajorAxis = 812000 inclination = 0.3 eccenticity = 0.7 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 Epoch = 0 color = 0.5,0.5,0.5,1 } PQS { Mods { VertexSimplexHeightAbsolute { name = AlphaA seed = 123 deformity = 50000 octaves = 4 persistance = 0.4 frequency = 4 enabled = true order = 2 } VertexSimplexHeightAbsolute { name = BetaB seed = 456 deformity = 50505 octaves = 4 persistance = 0.4 frequency = 4 enabled = true order = 3 } HeightColorMap { blend = 0.5 enabled = true order = 4 LandClasses { Class { name = All altitudeStart = 0 altitudeEnd = 1 color = 0.5,0.5,0.5,1.0 lerpToNext = false } } } } } } } Kopernicus:BEFORE[SigmaBinary] { @Body[Aure] { SigmaBinary { name = Aure-Forla primaryLocked = true redrawOrbit = true } } }
  6. I tried that, I couldn't find anything, Street wind says the Plock system in Outer Planets mod has one. I will try that, Thanks
  7. So, I looked around on the forums and the internet and could not find a tutorial for how to make Binary Planets... Could someone share a cfg or something to help me understand??? Because I really want to make Binary Planets.
  8. Ok, now scaledSpace doesn't want to work When I reloaded the game the scaled Space didn't feel like working... cfg Volla: @Kopernicus:AFTER[Kopernicus] { Body { name = Volla cacheFile = HelioTeraMod/Cache/Volla.bin scaledVersion { type = Vacuum fadeStart = 0 fadeEnd = 0 Material { texture = HelioTeraMod/PluginData/Volla_Color.png normals = HelioTeraMod/PluginData/Volla_Height.png shininess = 0.09 specular = 0.0,0.0,0.0,1.0 } } Template { name = Minmus removeAllPQSMods = true } Properties { description = A planet of 5 moons, Ravor, Eroa, Kor, Aure, and Ilin. 3 moons have an Atmosphere, 1 of which have oxygen. Volla is the 10th planet from Kerbol. radius = 237000 rotates = true rotationPeriod = 10800 tidallyLocked = false initialRotation = 0 geeASL = 2 timewarpAltitudeLimits = 0 7000 8000 9000 9500 10000 11000 11500 ScienceValues { landedDataValue = 9 inSpaceLowDataValue = 7 inSpaceHighDataValue = 6 recoveryValue = 10 spaceAltitudeThreshold = 7000 } } Orbit { referenceBody = Sun semiMajorAxis = 100000000000 inclination = 0.07 eccentricity = 0.05 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 Epoch = 0 color = 0.2745,0.6117,0.8078,1.0 } PQS { Mods { VertexSimplexHeightAbsolute { name = ModAlpha seed = 123 deformity = 15850 octaves = 3 persistance = 0.3 frequency = 2 enabled = true order = 2 } VertexSimplexHeightAbsolute { name = ModBeta seed = 456 deformity = 16750 octaves =3 persistance = 0.1 frequency = 1 order = 3 } HeightColorMap { blend = 0.5 enabled = true order = 4 LandClasses { Class { name = Low altitudeStart = 0 altitudeEnd = 0.4 color = 0.2745,0.6117,0.8078,1.0 lerpToNext = true } Class { name = Middle altitudeStart = 0.4 altitudeEnd = 0.6 color = 0.4078,0.7176,0.8980,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.6 altitudeEnd = 1 color = 0.5607,0.8117,0.9529,1.0 lerpToNext = false } } } } } } } cfg Ilen: @Kopernicus:AFTER[Kopernicus] { Body { name = Ilen cacheFile = HelioTeraMod/Cache/Ilen.bin ScaledVersion { type = [Vacuum or Atmospheric] fadeStart = 0 fadeEnd = 0 Material { texture = HelioTeraMod/PluginData/Ilen_Color.png normals = HelioTeraMod/PluginData/Ilen_Height.png shininess = 0.09 specular = 0.0,0.0,0.0,1.0 } } Template { name = Mun removeAllPQSMods = true } Properties { description = One of the two non-atmospheric moons. Ilen is the third moon from Volla. Ilen is a small, bumpy, brown planet. radius = 75000 rotates = true rotationPeriod = 9570 tidallyLocked = false initialRotation = 0 geeASL = 1 timewarpAltitudeLimits = 0 1000 1500 2000 3000 5000 6000 7500 ScienceValues { landedDataValue = 10 inSpaceLowDataValue = 9 inSpaceHighDataValue = 8 recoveryValue = 11 spaceAltitudeThreshold = 3000 } } Orbit { referenceBody = Volla semiMajorAxis = 5000000 inclination = 0.6 eccentricity = 0.06 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 Epoch = 0 color = 0.5019,0.3882,0.2745,1.0 } PQS { Mods { VertexSimplexHeightAbsolute { name = ModAlpha seed = 123 deformity 8575 octaves = 3 persistance = 0.4 frequency = 3 enabled = true order = 2 } VertexSimplexHeightAbsolute { name = ModBeta seed = 456 deformity = 7645 octaves = 3 persistance = 0.3 frequency = 3 enabled = true order = 3 } HeightColorMap { blend = 0.5 enabled = true order = 4 LandClasses { Class { name = Low altitudeStart = 0 altitudeEnd = 0.4 color = 0.5019,0.3882,0.2745,1.0 lerpToNext = true } Class { name = Middle altitudeStart = 0.4 altitudeEnd = 0.7 color = 0.6980,0.5137,0.3294,1.0 lerpToNext } Class { name = High altitudeStart = 0.7 altitudeEnd = 1.0 color = 0. 7803,0.6470,0.5176,1.0 lerpToNext = false } } } } } } } LOGS: Volla: Ilen:
  9. I just realized, I have never landed on the planet, so I never saw what it really looked liked cuz I forgot scaledSpace... xD, my planet up close was really flat so I changed that, I hope this goes well. Then I forgot to delete the .bin file... xD EDIT: I DID IT!!!! I made a planet! Kinda small but I can fix that Look at next comment...
  10. banned for using correct capitalization and punctuation
  11. Moderators' note: we've had to remove the content of this post because it was so large that it was causing page display errors. Fun is fine, but please be careful what you post.
  12. Banned for having the number 3 in your username 2 times
  13. Deleted... But they where not really working so I can just make the cfgs again. It was only 2 planets. Oh yeah, I found out that along time ago I watched a video tutorial of yours but stopped when I needed textures but no one knew how... and now that I know how to, they wont work..... xD
  14. So, I forgot to add scaledVersion stuff to the planets and that's why they look like The White Guardian's untextured Planet... I'm dumb Where do I add the scaledVersion part? EDIT: So I added the scaledVersion in between the Orbit and PQSMods sections and I did get kittopia to work finnaly I'm testing it now with Normal and Color map textures Test 1: No planets appeared Test 2: Planets Appeared but textures didnt
  15. Thanks, but kittopiaTech still doesn't want to work when I change a value...
  16. Scott Adams(creator of dilbert comic)
  17. Granted, but the rest of the world is controlled by other life forms, that attack every planet, and you are stuck in a war until you die. I wish I could live on Pluto
  18. Orae System Planets Mod Version: OSP0.1 What is it? Seginus Mod is a planet mod that rebuilds and adds planets to the stock solar system to a way that I see fit. The new Solar System is called the Orae System. The Orae system has a binary star system. The Orae system has 14 new planets and moons, along with 4 retextured planets! The planets will be more spaced out than the Stock system, but not nearly as spaced out as some mods with multiple star systems. Planets with Screenshots! Planned Changes: Add multiple planets with most of them having at least 1 or 2 moons, and a few with none or more that 2. Change some Planets already there, such as Kerbin, Eve, and Duna(I named three randomly) Add the binary star system Add asteroid belt Add pictures to show the system Add Gas Giants with handmade textures. Decide how many moons for the Gas Giants and any planets I plan to add or change. ScreenShots: Coming with OSP0.2... Changelog SM0.1: Aure Forla Kalu Ravur OSP0.1: Mod name change from Seginus Mod to Orae System Planets (because the SM thing is also abrev. for a pack of other mods like SM_Utility and a few boat mods) Gas Giants! Jian and Heno Atmospheric Planets! Thinking of what to add... This is my first mod so don't expect perfection, but I will try to get it better than I usually do... 4000 meter radius with extreme hills and no atmosphere... I will do bigger cooler looking planets with an atmosphere More To Come!
  19. So, I just noticed, the planets I make using this method all look exactly the same as the planet I use, except Minmus Template, in which it makes it flatter. Why is this? CFG File: Logs(Finally showed up): OH YEAH. This is a new planet. But it looks the same as Kor and the one that was made in the tutorial... Is there something wrong with it? BTW I tried to use KittopiaTech now that it works, but it doesn't do anything if I change a value or something, except the Orbit, which broke the game when I put eccentricity to 1 xD EDIT: Also, how do you get a Normal and Height Map, and are there others, in case I wanna try it like that(required in The White Guardians tutorials)? And thanks for RGBA chart
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