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M_Rat13

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Everything posted by M_Rat13

  1. This is the sort of thing I was curious about. With the ability to create new VABs in the most optimal positions possible, where are the likely places you want to go to get the smaller delta v requirements for interstellar travel? I've been messing with a delta v planner, and for some reason, getting from anywhere to Minmus is super efficient, with only the Joolian moons requiring a large about of delta v more to get to over the alternative. 800 m/s single trip, or 1600 m/s round trip, over going from a Pol colony, the most efficient way to get around the Joolian moons. Of course, that ignores interplanetary windows, that apply to Eve and Duna, which have nearby moons, but considering you'd have to build a colony with VAB on Gilly/Ike, Minmus still looks good. TLDR: Is Minmus OP, or is the site I'm using bugged in some way? Because Physics would suggest it might be. https://13375.de/KSPDeltaVMap/
  2. So, with the introduction of colonies, and the ability to visit other solar systems, I thought I'd ask some of the more intelligent community, and granted, we don't know much about how the game will work yet, but, if it is similar to how the first game works, what sort of colonies would you set up to help start your interstellar journey, and why? I have my own thoughts based on my limited knowledge of space travel, but I want to see what more experienced minds come up with, to verify or dismiss my own thoughts, which I will discuss as the conversation goes on. So, let's talk colonies for interstellar travel.
  3. Thank you for explaining my point for me. I'm not saying we can't also improve the already made planets, but KSP is about, and I'm paraphrasing you, flinging yourself across space. Yes, there needs to be something of note at the end, but it's more about the journey, than the destination. Of course, Eeloo isn't that much of an 'end' goal, which is where these two planets fit, being either the same distance away (and making Eeloo more attractive to go to, like Vall in Jool 5), or even further, pushing designs (hopefully) to their limits. People just dismissing my idea becuase it's 'not enough' don't seem to understand every little helps, and instead of rushing to rewrite an entire game (and holding off on any other sort of update), it'd be far healthier for the game to grow and develop at it's own pace, and for us to go along for the ride.
  4. I'm calling it 'GIMME (some science)'. GIMME stands for Gilly, Ike, Mun, Minmus expedition.
  5. It was more meant as a joke. It's a literal space race because the main obstacle is the vastness of said space. You are literally racing across space. Am I making sense?
  6. I just want more reasons to visit Kerbol. I guess I just like stars.
  7. Basically, visit the other 4 moons in one mission, similar to the Jool 5.
  8. Uggh.... What exactly do some people do in game lol.... Maybe it's not the exploration you want, but it's something.
  9. Huge sized engines. We got the tanks, but nothing to put on the end other than broken Vector clusters.
  10. @Daveroski that sounds like a bug with the mining equipment, tbh.
  11. For those that don't know what a fuel scoop is: https://elite-dangerous.fandom.com/wiki/Fuel_Scoop So, my idea would be to add a similar system to KSP, either as a way to make a refuelling station next to Kerbol, or to fuel a craft passing by Kerbol. This would logically only pick up liquid fuel though, which means it'd only really be useful for nukes, although I'm willing to discuss it scooping up different fuels if people want it to. Thoughts?
  12. It depends on other interactions. How effective are radiators near the sun, for example? If they work fine there, it's a bug on the mining equipment. If they don't, either the radiators themselves are bugged, or need a rework.
  13. I get that people want more to planets than what is currently available, over just a random new object. But you accidentally explained why at the very least GP2 is important. Why would you want that kind of gravity assist? To go long distance? To where? Jool is pretty much the farthest place you'd want to go, Eeloo is worse than either Moho is Dres (Moho is a heat test and has the Mohole, Dres has the Dres canyon). GP2 solves that, by making a new Jool type system to explore. We all know how much people like Jool, right? Just look at the Jool 5 as proof of that. Also makes Eeloo part of something bigger. GP3, well, there's less info about it, but it could be made interesting, as it would be big, so not just another far flung Mun.
  14. So you'd use the mainsail if it wasn't ugly. Also, you make it sound like it's the skipper you want changed, not the vector. Oh, and the rhino has higher Isp in space, so it's clear it's for heavy transport between planets, whereas the vector is for the lower stages in atmosphere. Basically, the only real problem is the twin boar and mammoth bein obsolete, and could be rectified by forcing the vector to be only attached to connection points, and not free placed, into giant clusters, like I suggested.
  15. I'm curious. Exactly what engines don't have a role, and how many of those are due to vector clusters?
  16. So using Duna to aerocapture then putting the asteroid next to Ike is better? Also why am I not surprised KSP players works out the maths on EVERYTHING. Do you not have days off? But anyway, yikes. That's 12 with 14 zeroes if I'm not mistaken (1,200,000,000,000,000 for those that want to see the actual number). By the time you finished, Squad would have released more planets to explore
  17. Well I'm more looking at it as a joke, becuase then the orbits should be reversed, but they won't be. Don't know if someone will go to the effort for such a small payoff, but we shall see.
  18. Can I borrow and adapt this challenge for my own challenge? I'll provide a link when it's up (both here about my challenge, and in my challenge about this challenge) I just think it's only right I get permission, becuase my challenge wouldn't have been thought out without the Jool 5 mission, and I think it's only fair I give this challenge the credit it deserves.
  19. Was just looking for the Jool 5 thread (searchbar is probably easier lol), and stumbled across this. A couple of things. Doesn't Lathye make this quite easy, due to aerocapture? And how big is Gilly? Becuase is it really a moonmoon if the object you put in orbit is bigger than the original moon? In fact it likely shows a fatal flaw in the physics engine.
  20. It's not about the destination, but the journey
  21. Plumbing is a realism problem, not a game problem. Four vectors still chug as much fuel as a single mammoth (okay, maybe a little less due to drag, but not that much and the rocket will still be much taller if only using large rather than XL tanks). If plumbing is that much of an issue, you'd need an entire overhaul of KSP to balance the tanks, not just an engine. That's going to take away from a lot of other things, and completely change the game. Is it worth it? Honestly the thing I find silly is them not needing an attachment point. You can squeeze a ludicrous amount onto a tank, for super high thrust you couldn't otherwise get. If you forced them onto an attachment point, they'd be far less easy to abuse.
  22. Then what do you use instead? At the very least your rockets must be smaller than normal, which I guess is a good thing. Striving for smaller rockets is an admirably goal.
  23. I'm not very good at subtlety, am I? I really like the GIMM name though. I hadn't considered an acronym. It ties the moon's together without having to find a possibly convoluted reason as to why. It is becuase I want it to be, if that makes sense. I'm still open to any other ideas, however. Edit: and now I've just improved the acronym. GIMME (Gilly, Ike, Mun, Minmus Expedition). As in, GIMME sum science. Maybe landings would be easier, but you'll have to do interplanetary, which will be the main problem. Especially due to transfer windows. That last part will require you to genuinely think what order you tackle the moons in.
  24. @Daishi while I get the point for meaningful content to explore, I doubt fauna is the answer. Simply put, this is meant to emulate our own IRL space program, just with the ability to do what they never could. If you are bored of space, then what hope is there for our own space program? Also, not all planets are the same, just look at Duna, Eve and the Jool system. Obviously, Eve is very hard, but the fact people haven't even tried to get to Duna, says more than people can't find anything to explore. The Mun base remedies that, in an imperfect way.
  25. @JadeOfMaar Honestly, while it may be a strange choice, I welcome it. Maybe I'm just lazy. Although it does also make the rest of the solar system easier to reach..... Actually, considering how many players have never left Kerbin's SOI (apparently), this could be Squads way to remedy that, if a poor way in some players eyes.
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