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Regiampiero

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  1. That's what I'm trying to do, but it's not working. The numbers in the facilities fields should have been 3 for all after maxing them out, but for some reason they're still at 1.
  2. I was checking it out. Now I'm trying to edit the save file to salvage/revert the damage.
  3. I just found out about it and was just checking in out, wasn't trying to cheat.
  4. Unfortunately no. I'm doing an hardcode mode with no quick saves, hence why I need to modify the save file.
  5. I've accidently clicked on the Facility button in the Alt F12 Menu thinking it was going to open up a dialog window and instead it upgraded all my facilities to the max. Is there anyway to modify the save file to bring them back to the way they were? I tried editing the Facilities section to a different number, but I was expecting them to be at 3 and instead they remained at 1.
  6. Is there anyway to shut them off? I think that starting at moderate difficulty those ground relay stations should not work, forcing players to establish their own comms network. Thoughts?
  7. That's the biggest thing I need, so thank you.
  8. Yea, but I've noticed that SAS and RCS don't get along in 1.2
  9. Hello everyone, I'm a very casual KSP player for the past 4 years and for the life of me I can't remember how to make the EVA controls work like they used to. I remember that once on EVA and RCS got turned on, the kerbal would auto-orient him/her self facing away from me and normal to my screen. Now once the RCS kicks in they just stand there, and I have to manually rotate the camera to make sense of which direction I'm headed. Up to this point I can still manage with a little extra work, but my biggest issue is that lack of X and Y rotational axis. When in orbit things aren't always planner and I might need to rotate my self fazing the Z axis, but I can't seem to figure out how I can do that. Right now the only thing I can do is go into EVA, switch back to the ship/station, rotate it to orient the doors on the same xy plane as my kerbal, switch back to the kerbal and then get it. Very annoying.
  10. I don't know, but I can tell you what you're not doing and that's reading. Last I checked I was allowed to have an opinion and a point of view. Plus selling even a million copy of a game in the span of 6 years isn't exactly a success when you put in prospective.
  11. One reason could be because this addition is sort of meh from the sound of it. At least from my prospective, career mode is the only thing that interests me for about 2 weeks out of the year and I forget I even own the game. Until more love is put into that, and mods become integrated this game will struggle imo.
  12. Co-Op is definitely possible in KSP I'll be it in a different manner that most new comers might think, but possible non the less. One approach that could work to some extent is the same approach EA took with SimCity and how different Cities can interact with each other despite being on different years. Its definitely not a simple thing to do, and if it ever happens a lot of realism will have to be sacrificed. Not impossible though.
  13. Exactly. Also you shouldn't be able to use it as a relay satellite or accomplish another lateral contract, whit the exception of the Record Keeping Society Contracts. Also I would really love to see private space stations (already in orbit and to be placed in orbit) and paid re-supply runs.
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