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Regiampiero
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Everything posted by Regiampiero
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I'm restarting my career mode since 1.2, and its been very difficult to get things going without KER or MechJeb. How are you guys calculating your dV for your launches at the moment? I've been trying to get a few satellited in orbit (while trying to be fuel efficient), but I'm always coming up just short of a stable gso. Also I've had to do them one by one as currently there's no way for me to find out what my period (lol) is. How are you guys dealing with it (Mod wise)? Also feel free to post early tech tree sat pics.
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A better example of a ridiculous contract to me is Testing an RT-10 at 62,000 ft while going faster then 600 mps. I mean, how the heck do you tie that down to a standard mission? Or testing a Rockomax Brand Decoupler (the big one) while you have no large fuel tanks and no adapters, although I made that work.
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Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
Didn't know that. I'll pull the specs of the PCU later today, but its one of the first ones. I believe a 4000 series from 2012. Not the fastest, but it shouldn't give me this hard of a time. I'll update to 1.2 tonight and see if I have any issues. -
Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
There's no question the that ksp is more seamless when dealing with one rocket going to a vacant space with nothing around, but when (as I said before) approach a large part-count station my laptop starts smoking. This is because the game is set-up to make things prier before making them smoother. At least in my situation. I've tried all sorts of settings, but not of them make a difference. I know my laptop isn't a speed demon, but with an i7, and a 2GB dedicated graphic card I should be to render a orbiting station without too much trouble. Whereas NMS is far more optimized and runs with no issues, and even though the game was a bust from a game prospective I think it has a lot of merits as piece of software. -
Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
Terrible? I don't agree completely. On a visual scale, yes its kind of lacking (although not too much), but the performance boost more than makes up for the graphics imo. Could it be tuned a little more to make balance the right amount of graphic improvement vs. performance? Sure, but as it stands if far better that what ksp is using. Unless you have a dual titan rig monstrosity that is. -
Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
I think there's a lot room for improvement in the graphic department and rendering times as well. I think they should look into how a simple game like No Man's Sky can have seamless transitions between different biomes, and perhaps implement a similar system. I've always thought the graphic engine tried too hard to render an object at too far of a distance, killing all sorts of PC performances and frame rates. Approaching a 200 part count space station is a chore at the moment for my GT 550M. You've never had your fingernails pulled, but you've felt pain and you know its not pleasant. Not a good analogy, but regardless...I get your point and I respect you not wanting to play with anyone else, but given how many times a MP mode has been suggested in these forums and Reddit I think its a miss opportunity by Squad not to actively pursue it. Of course I think there're more pressing changes that need to be addressed, but to completely wright-off MP is in my opinion a bad business idea by Squad. If that's indeed what they're doing that is, for all I know they could almost be done with it. lol -
Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
Well, I think the communications would be key in a MP version of KSP. If nothing else it would had to the immersion. I mean there's no space mission/flight in real life that happens without a flight plan, if it wasn't the case you would have two planes at the same point and at the same time and "kaboom". And if you post your plan (which would require a certain game mechanic that doesn't exist) than why would that be a problem? I understand that you won't have the same freedom of playing solo, but that option would still be available for those that don't like the planning among a group of people. Also posting your goals might inspire a space race, especially if contracts are first come (completion wise) first serve. I think it would be kind of cool. -
Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
Come on! Comparing one with the other makes no sense. One is a sandbox game and the other is an mmo rpg. I'm talking about making ksp Co-op at the most. Not one v. the other, but more like a group of friends coming together instead of doing things alone. You wouldn't have to do it, but I guess I'm more perplexed on what you have against it. Communication? I mean if you're both going after the same asteroid its ether on purpose (therefore you could wait until the server syncs you up), or its accidental in which case the first bird gets the worm. Also this is the sort of things that would make a MP very interesting to say the least. -
Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
It would eliminate them by rewinding the time back to the current server time, so anything that happen during the command sequence is now happening on its own and can be warped with the server. i.e. You launch a satellite and place it on a stable orbit. Let's say your at the place you want to be after 25 minutes of recording your commands (including warping), and you exit command mode. Once you get out you'll be back-tracked to a point in your flight of 25 minutes in server-time. From this point you can just leave the auto pilot do its thing or you can re-enter command mode and alter its course again, but only from that point (25 minutes in) forward. Of course you would also need supplemental mods to compensate for the long period missions, otherwise it would take 2 years to get to Duna. This is where you would also need a warp-synchronizer and a launch window planner. The warp-sync would automatically fast forward the whole server (every 5 min. or what ever the pre-determine time of the server is) so that the longest lasting flight reaches its destination. i.e. If you have a rocket going to the Mun (20 hrs. away) and your friend has a lander going to Duna (1yr. away), when the server's warp-sync kicks in it would warp to 1 Yr. in the Future. Of course the warp-sync feature could be tweaked for the needs of the server, but you get the gist. Also in the cases where the server would use life support mods, you can set the warp-sync to only go as far as 1 week prior resources running out, or to a specified time on the calendar as per a launch window planner. This way if you need to come back before your friend reaches Duna (or your crew would starve) you can ensure time wont warp past your return window. Also the warp mechanic would have be limited to when players are off-line or agree with the use of a voting system of sorts, or a deny warp check box so you don't have to keep voting on it. This are can use some criticism to get just right. I don't know if any of this makes sense, but if you managed to follow my rhetoric Bravo! I had to go back and edit the hell out of it to make it make sense. lol -
Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
I'm not sure if it has been discussed, but what about applying the same principals of "Kerbal Construction Time" mod to everything else in the game. Therefore as soon as you fast forward a launch/burn/landing your part of the game would go into recording mode. In this mode you'll make all the maneuvers you need to make and you will be able to see all the trajectories from everyone else's missions, and when you complete your task just press the unpaused button and you will be reverted back to the point where you started while your ship is taken over by an out-pilot that will replicate your exact maneuvers just as you did them. -
Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
How can you say that you don't want to if you have never tried it? Not saying its all that and a bag of chips in public servers, due to the huge amounts of pricks under the age of 13 that I just want to...However, when you get a good group of guys in a grief-free server the game becomes way more fun. And like MC, I think KSP could also be elevated by the of a MP. As I said before you're in the minority. Not saying its a bad thing nor a good thing, Its just what it is. Most people (especially in the internet age we live in) like to share an experience with people they know, and I don't think most people can achieve that level of experience sharing over a written post or a posted video. It would be like trying to share your vacation experiences with your Facebook friends through photos and messages, its just not the same as if they were there. Agree with me or not, from a sociological stand point (in the 21st century) a MP mode is always necessary in games that have the potential of constructive interactions. Without it the game's earning potential is seriously limited, and without revenue the project can ultimately be cancelled. Heck the only reason why I came back here in the forums (not the game yet) is because of the new YouTube video advertising the new update. I even forgot my email/password and had to create a new account to post this. I like the new update and I will try it out, but is it going to hold my interest for more then a month? Two months? We'll see, but if there was a MP I probably would have never left. -
Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
And that makes you one of a kind! The rest of the people that live in a civil society need to be validated by a group of their peers in order to find enjoyment out of an action. Also have you ever discussed what you've accomplished in the game with anyone else? Or perhaps in this very forum? -
Multiplayer & graphical update?
Regiampiero replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
That is completely short-sighted of you guys. Do you think Notch said, what do we need multiplayer for? So you can put your block on top of mine? I would actually argue the opposite of what you two said. What's the point of going to the Mun, Duna or even the Sun if you can't share that experience with anyone? If a tree falls in the forest and no one is there to ear it.... Multiplayer would bring a new and fresh approach to the game, where a group of friends could join forces to explore more and also share their achievements with one-another. I for one would love to have a mode where I could play with my friends, set-up an array of space stations, re-stocking said stations so everyone had stepping stones to go further out in the solar system, being able to establish communication up-links ahead of your friend launching a rover mission to Duna....and so on. The possibilities are endless, but resources are obviously not. Especially at the moment. Do we need more in the game before MP becomes a must have, maybe. I think they need to implement some of the mods as permanent features of the game, such as TAC life support, Remote Tech and many other realistic mods that would make the game challenging for a group of players to tackle. Imagine having to send out a rescue mission to save one of your friend's crew from freezing in space due to lack of power, or giving your friend access to your mun orbiting station because he burned a little too much fuel during landing an now he can't get back home. Maybe I'm crazy, but that's the stuff that I think would make the game exciting. Edit: Also what if you could build on VAB on other planets, and in order to do so you would need to ferry the resources (at least some) there in order to build it? If that was an option it would be might handy to have a few extra pairs of hands to work on such projects.