Jump to content

ajud

Members
  • Posts

    58
  • Joined

  • Last visited

Everything posted by ajud

  1. well I have updated my drivers, i installed the game ready versions of the gpu drivers, since i tried some xbox 360 emulator and i supposedly didnt have Vulkan Support, though after installing the game ready drivers it worked with the vulkan issue on the emulator
  2. So I was playing KSP on my new laptop today, and some weird things started to happen, I was playing with my friends on multiplayer, though the game randomly crashes while trying to load something(mostly happened when trying to launch an aircraft), and the game crashes, now, it wouldn't be such a problem if I didn't have to restart my laptop for the game to work again, and when I try to start the game it just gives me an error crash. KSP version is 1.4.3(because I didn't find any luck using newer versions to play multiplayer). I have access to visual studio community version on my laptop, and the error code from the crash dump file tells me an error of this: The thread tried to read from or write to a virtual address for which it does not have the appropriate access. This is the error.log file: https://hastebin.com/ewuvefoduf.makefile ,though I don't know how to post the crash.dmp file here. The nVidia drivers are up to date. The laptop is Lenovo Legion Y520. I only have LMP, HyperEdit, Scatterrer and EVE installed. EDIT 1: I also noticed using launcher.exe gives me this error: Failed to initialize Direct3D. Make sure you have at least DirectX 9.0c installed, have drivers for your graphics card and have not disabled 3D acceleration in display settings. InitializeEngineGraphics failed
  3. So I wanted to set up a base on kerbin to test the mod out, and every time i launch something from the K&K mod, DMP will tell me that the parts are not Whitelisted. I always whitelist the parts whenever I install a new mod using DMP options. Or maybe is there a way to disable the parts whitelist function completely? Why is the K&K mod not working with DMP? Also, to generate whitelist, I just go to options in DMP settings , then go to Mod Control, then I use Generate Whitelist
  4. So I tried using a antimatter reactor, and I couldn't make the warp drive work. When it's like 99.90% charged, it gives me this error: Not Enough MW To Initiate Stable Warp Field. What am i supposed to do now?
  5. So I just got the mod, and I wanted to use the warp drive, but I couldn't because I have no way of generating waste heat for long enough. Is there a way of producing power without any nuclear reactors to make Exotic Matter?
  6. So I got some new mods, and the game started lagging very much when approaching land. The same is when on land too. So now I wanted to know, which mods can really affect performance. My laptop specs: AMD A10 7400p APU. AMD R6 7400p GPU. AMD R5 M230 Series IGPU. 8GB RAM. Windows 10. My mod list:
  7. So, I've checked some mods, Omicron and B9. Omicron didn't have that mod, but B9 had. I won't uninstall it, because it adds some use, I will be able to have a better vision of navball and other stuff.
  8. I installed Omicron, B9, Procedural Fairings, Procedural Parts, Smokescreen, Firespitter, Filter extensions
  9. Is there any mods that include it? Because I did not install that.
  10. So i installed few mods in ksp, and I see Junk Systems Inc. Advanced Flight Instruments for every conceivable occasion. I don't know what mod adds this thing, and I don't know how to use it.
  11. ok. Thank's for the answer. I think i have to use generate Whitelist.
  12. ok Right now, I removed ALL mods, and it still does the error. It's probably modulemanager. The Plugins folder is empty, but MM_README , LICENSE_OuterPlanetsMod and ModuleManager.2.7.5.dll
  13. ok. Thank's for the answer. Also, is there a download for 1.2.2 version of this mod:
  14. So I wanted to make a VTOL rescuer for my lost ship, but when I added the VTOL rotator parts on my ship, the rotators won't work. I think I saw somewhere that it isn't compatible with KJR, or something like that.
  15. if so, then why do they work on KSP?
  16. when playing without mods it works perfectly fine, but when i installed mods, it won't work. I don't have miniAVC installed.
  17. I've got a problem when I installed mods in the server. Before installing mods it worked fine. How do I fix this? [10:50:50][DEBUG] : Loading settings...[10:50:50][DEBUG] : System.IO compression works: True, test time: 112 ms.[10:50:50][DEBUG] : Loading plugins![10:50:56][DEBUG] : Loaded D:\DarkMP server\Plugins\ModuleManager.2.7.5.dll[10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\000_USITools\MiniAVC.dll[10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\000_USITools\USITools.dll[10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\B9PartSwitch\Plugins\B9PartSwitch.dll[10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\BDArmory\Plugins\BahaTurret.dll[10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\BetterBurnTime\BetterBurnTime.dll[10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\CactEye\MiniAVC.dll[10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\CactEye\Plugins\CactEye2.dll[10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\CommunityCategoryKit\CCK (2).dll[10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\CommunityCategoryKit\CCK.dll[10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\DarkMultiPlayer\Plugins\DarkMultiPlayer-Common.dll[10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\DarkMultiPlayer\Plugins\DarkMultiPlayer.dll[10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\DarkMultiPlayer\Plugins\ICSharpCode.SharpZipLib.dll[10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\DarkMultiPlayer\Plugins\MessageWriter2.dll[10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\DMagicOrbitalScience\Plugins\DMagic.dll[10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\ExtraplanetaryLaunchpads\Plugins\Launchpad.dll[10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\FShangarExtender\FShangarExtender.dll[10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\HPTechTree\MiniAVC.dll[10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\InterstellarMassAccelerator\Plugin\InterstellarAccelerator.dll[10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KAS\Plugins\KAS.dll[10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KAS\Plugins\MiniAVC.dll[10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KerbalEngineer\KerbalEngineer.dll[10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KerbalEngineer\KerbalEngineer.Unity.dll[10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KerbalEngineer\MiniAVC.dll[10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KerbalJointReinforcement\Plugin\KerbalJointReinforcement.dll[10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\KIS\Plugins\KIS.dll[10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\KIS\Plugins\KSPDev_Utils.0.20.0.dll[10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\KIS\Plugins\MiniAVC.dll[10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\Kopernicus\Plugins\Kopernicus.Components.dll[10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\Kopernicus\Plugins\Kopernicus.dll[10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\Kopernicus\Plugins\Kopernicus.OnDemand.dll[10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\Kopernicus\Plugins\Kopernicus.Parser.dll[10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\KSPWheel\Plugin\KSPWheel.dll[10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\KWRocketry\GameData\KWRocketry\MiniAVC.dll[10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\MagicSmokeIndustries\Plugins\InfernalRobotics.dll[10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\MagicSmokeIndustries\Plugins\Scale_Redist.dll[10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\MechJeb2\Plugins\MechJeb2.dll[10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\ModularFlightIntegrator\ModularFlightIntegrator.dll[10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\NearFutureElectrical\Plugins\NearFutureElectrical.dll[10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\NearFutureElectrical\Versioning\MiniAVC.dll[10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\NearFuturePropulsion\Plugins\NearFuturePropulsion.dll[10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\NearFuturePropulsion\Versioning\MiniAVC.dll[10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\NearFutureSpacecraft\Versioning\MiniAVC.dll[10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\PhysicsRangeExtender\Plugins\PhysicsRangeExtender.dll[10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\PlanetaryBaseInc\BaseSystem\Plugins\PlanetarySurfaceStructures.dll[10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\PreciseNode\plugins\MiniAVC.dll[10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\PreciseNode\plugins\PreciseNode.dll[10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\SCANsat\Plugins\SCANsat.dll[10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\StationPartsExpansion\Versioning\MiniAVC.dll[10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\TimeControl\MiniAVC.dll[10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\TimeControl\TimeControl.dll[10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\TriggerTech\KerbalAlarmClock\KerbalAlarmClock.dll[10:51:03][DEBUG] : Loaded D:\DarkMP server\Plugins\TweakScale\plugins\Scale.dll[10:51:03][DEBUG] : Loaded D:\DarkMP server\Plugins\TweakScale\plugins\Scale_Redist.dll[10:51:03][DEBUG] : Loaded D:\DarkMP server\Plugins\UmbraSpaceIndustries\Konstruction\Konstruction.dll[10:51:03][FATAL] : Error in main server thread, Exception: System.IO.FileLoadException: Could not load file or assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER))File name: 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.NullReferenceException: Object reference not set to an instance of an object. at DarkMultiPlayerServer.DMPPluginHandler.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs args) at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) at System.Reflection.RuntimeAssembly.GetExportedTypes(RuntimeAssembly assembly, ObjectHandleOnStack retTypes) at System.Reflection.RuntimeAssembly.GetExportedTypes() at DarkMultiPlayerServer.DMPPluginHandler.LoadPlugins() at DarkMultiPlayerServer.Server.Main() also, is it possible to remove the parts whitelist, so I don't need to add the parts to the whitelist, because I want to play with my friend freely without any part limitations.
  18. So I just installed some mods for DarkMultiPlayer, and I've got a problem. It gives me some kind of a unity error, and then it crashes. This is the error log: [10:50:50][DEBUG] : Loading settings... [10:50:50][DEBUG] : System.IO compression works: True, test time: 112 ms. [10:50:50][DEBUG] : Loading plugins! [10:50:56][DEBUG] : Loaded D:\DarkMP server\Plugins\ModuleManager.2.7.5.dll [10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\000_USITools\MiniAVC.dll [10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\000_USITools\USITools.dll [10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\B9PartSwitch\Plugins\B9PartSwitch.dll [10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\BDArmory\Plugins\BahaTurret.dll [10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\BetterBurnTime\BetterBurnTime.dll [10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\CactEye\MiniAVC.dll [10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\CactEye\Plugins\CactEye2.dll [10:50:57][DEBUG] : Loaded D:\DarkMP server\Plugins\CommunityCategoryKit\CCK (2).dll [10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\CommunityCategoryKit\CCK.dll [10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\DarkMultiPlayer\Plugins\DarkMultiPlayer-Common.dll [10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\DarkMultiPlayer\Plugins\DarkMultiPlayer.dll [10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\DarkMultiPlayer\Plugins\ICSharpCode.SharpZipLib.dll [10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\DarkMultiPlayer\Plugins\MessageWriter2.dll [10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\DMagicOrbitalScience\Plugins\DMagic.dll [10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\ExtraplanetaryLaunchpads\Plugins\Launchpad.dll [10:50:58][DEBUG] : Loaded D:\DarkMP server\Plugins\FShangarExtender\FShangarExtender.dll [10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\HPTechTree\MiniAVC.dll [10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\InterstellarMassAccelerator\Plugin\InterstellarAccelerator.dll [10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KAS\Plugins\KAS.dll [10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KAS\Plugins\MiniAVC.dll [10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KerbalEngineer\KerbalEngineer.dll [10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KerbalEngineer\KerbalEngineer.Unity.dll [10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KerbalEngineer\MiniAVC.dll [10:50:59][DEBUG] : Loaded D:\DarkMP server\Plugins\KerbalJointReinforcement\Plugin\KerbalJointReinforcement.dll [10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\KIS\Plugins\KIS.dll [10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\KIS\Plugins\KSPDev_Utils.0.20.0.dll [10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\KIS\Plugins\MiniAVC.dll [10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\Kopernicus\Plugins\Kopernicus.Components.dll [10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\Kopernicus\Plugins\Kopernicus.dll [10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\Kopernicus\Plugins\Kopernicus.OnDemand.dll [10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\Kopernicus\Plugins\Kopernicus.Parser.dll [10:51:00][DEBUG] : Loaded D:\DarkMP server\Plugins\KSPWheel\Plugin\KSPWheel.dll [10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\KWRocketry\GameData\KWRocketry\MiniAVC.dll [10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\MagicSmokeIndustries\Plugins\InfernalRobotics.dll [10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\MagicSmokeIndustries\Plugins\Scale_Redist.dll [10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\MechJeb2\Plugins\MechJeb2.dll [10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\ModularFlightIntegrator\ModularFlightIntegrator.dll [10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\NearFutureElectrical\Plugins\NearFutureElectrical.dll [10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\NearFutureElectrical\Versioning\MiniAVC.dll [10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\NearFuturePropulsion\Plugins\NearFuturePropulsion.dll [10:51:01][DEBUG] : Loaded D:\DarkMP server\Plugins\NearFuturePropulsion\Versioning\MiniAVC.dll [10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\NearFutureSpacecraft\Versioning\MiniAVC.dll [10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\PhysicsRangeExtender\Plugins\PhysicsRangeExtender.dll [10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\PlanetaryBaseInc\BaseSystem\Plugins\PlanetarySurfaceStructures.dll [10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\PreciseNode\plugins\MiniAVC.dll [10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\PreciseNode\plugins\PreciseNode.dll [10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\SCANsat\Plugins\SCANsat.dll [10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\StationPartsExpansion\Versioning\MiniAVC.dll [10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\TimeControl\MiniAVC.dll [10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\TimeControl\TimeControl.dll [10:51:02][DEBUG] : Loaded D:\DarkMP server\Plugins\TriggerTech\KerbalAlarmClock\KerbalAlarmClock.dll [10:51:03][DEBUG] : Loaded D:\DarkMP server\Plugins\TweakScale\plugins\Scale.dll [10:51:03][DEBUG] : Loaded D:\DarkMP server\Plugins\TweakScale\plugins\Scale_Redist.dll [10:51:03][DEBUG] : Loaded D:\DarkMP server\Plugins\UmbraSpaceIndustries\Konstruction\Konstruction.dll [10:51:03][FATAL] : Error in main server thread, Exception: System.IO.FileLoadException: Could not load file or assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) File name: 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.NullReferenceException: Object reference not set to an instance of an object. at DarkMultiPlayerServer.DMPPluginHandler.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs args) at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) at System.Reflection.RuntimeAssembly.GetExportedTypes(RuntimeAssembly assembly, ObjectHandleOnStack retTypes) at System.Reflection.RuntimeAssembly.GetExportedTypes() at DarkMultiPlayerServer.DMPPluginHandler.LoadPlugins() at DarkMultiPlayerServer.Server.Main() . What does it mean and how do I fix it?
  19. ok. I will ask the server owner if he could give me the files.
  20. but these ships need to be in space. And I will only be able to have them in SPH or VAB, and also, I don't have the other ships saved, because they are not mine.
  21. So I wanted to set up a private DarkMP server to play with my friends, and I've got a question. I've played on another server, and I would really like to move the vessels from the other server, to my private server, but I don't know how. Is it even possible to do it? If so, please tell me.
×
×
  • Create New...