Kerbonaut905
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Everything posted by Kerbonaut905
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Cut scenes in career mode
Kerbonaut905 replied to Matah's topic in KSP1 Suggestions & Development Discussion
I agree with storymode idea. Storypack DLC's with exclusive parts and content. <3 Would pay for those (But don't make it like Minecraft: story mode, please ) I think that is irrelevant unless 1.2 update video was made *that* long time ago... -
Animal testing!
Kerbonaut905 replied to KerbalKore 's topic in KSP1 Suggestions & Development Discussion
That octopus could have a larger role ingame. It's cute but not too "cute". Think about killing mosquitoes. That's ok.- 46 replies
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- dogs bunnies
- semi-manned capsules
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1.3 - What will it have?
Kerbonaut905 replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
Why? I agree that graphics and weather should come in free updates, but why no for every other DLC? -
1.3 - What will it have?
Kerbonaut905 replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
Well the parts could also include some new shader / shadowmaps which aren't ready just yet. Or they want to also make flame lighting changes and engine lights ready for a succesful introducion. I don't know. -
IVA For Probes
Kerbonaut905 replied to Moesly_Armlis's topic in KSP1 Suggestions & Development Discussion
I do also think the DLC as a good option to introduce them. However my train of thought for moonstations was roughly this: hmm... That control room could also be used as a control room for surface stations.... Why not use it then :-D Would only need some new illustrations for the monitors And for cameras... Control rooms would just be much more usable with cameras, especially if they decide to include a Hard Mode ingame without ability to use external views. For better IVA I thought it could be included aswell as a "bow on the top of the present" for the update/DLC and, though not of necessity, would make the ensemble feel complete. EDIT: Also if we get monitors in this game, I would suggest a new set of cockpits too as it would only be logical to apply a whole IVA overhaul, instead of bare probe IVA addition -
What if KSP were to reach 2.0? What would happen?
Kerbonaut905 replied to Sanguine's topic in KSP1 Discussion
KSP 2.0 is pretty much denied for now. As Squad stated(blue is my interpretation): -
1.3 - What will it have?
Kerbonaut905 replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
As far as I've observed(I'm pretty new here, granted), this forum has the best community and moderation I've seen yet. Huge props to the mod team Also I think wishlist threads are one of the most important topics on an ever-developing games' forums. They can keep the community hype up and also give cues to devs on what community might want to be added. -
Equipment for Kerbals.
Kerbonaut905 replied to SvenBorg's topic in KSP1 Suggestions & Development Discussion
Personalization is the black of the game industries right now, so yes for configurable Kerbal loadouts, maybe add different helmets and suits too :thumbsup: . Also physical tools (like the flashlight) on Kerbals' hands . Never thought about that, but it's actually too good idea to not exist in the game! (well we don't have risk of failure modelled in basegame yet)- 10 replies
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- rubber boat
- flashlight
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Rewarding underwater exploration
Kerbonaut905 replied to NoobTool's topic in KSP1 Suggestions & Development Discussion
Isn't RoverDude part of Devteam now? So we might see underwater DLC atleast riiight? -
IVA For Probes
Kerbonaut905 replied to Moesly_Armlis's topic in KSP1 Suggestions & Development Discussion
If this is updated, I'd nly see it as logical to add cameras and why not a control room part aswell to send on moon to have a real lab down there? I hope this will come in the same update as the better IVA's. Thanks for bringing this up -
My Science Lab Manifesto
Kerbonaut905 replied to Aegolius13's topic in KSP1 Suggestions & Development Discussion
The science as whole needs a revamp. It's too simple and undiverse IMO. -
Roscosmos flag
Kerbonaut905 replied to Anatoly Nikolaev's topic in KSP1 Suggestions & Development Discussion
Great suggestion! Let's include signature / reference part packs ingame! That was actually good idea. Maybe combination packs for the smaller ones / ones with little number of packs? -
First manned mission to minimus. Did not go as planned !
Kerbonaut905 replied to iainonline's topic in Welcome Aboard
Even if your mission failed, you build the coolest-looking stock lander I've ever seen ! It's simple but not coarse (don't know if that's the right word). -
soon(tm)?? Will 1.3 be update for stations / surfaces?? (hence we got fixes in biomes and wheels this update, it's only logical to think the next update has something further upon!) Anyways thanks a lot for this update! This game is the best and will ever be better!
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1.3 - What will it have?
Kerbonaut905 replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
I really wish for a Space station overhaul: IVA overhaul:: Basically rasterprop screens and stuff, but also ability to move inside your ship / spacestation. Ability to build when out, like KIS, but maybe something more realistic? Optional needs for kerbals:: food, water etc. And also orbital survey overhaul real time scanning more scan types(heightmap, resources, biome) I quess the boat parts are saved for a paid DLC -
Kerbal Space Program 1.2: Loud & Clear release date and more!
Kerbonaut905 replied to UomoCapra's topic in 2016
I support the idea of DLC's. But only if the core mechanics stay in the free updates. By this I mean for example, the bug fixes, new celestial bodies(Kerbol system should stay same regardless of DLC's), new additions to existing mechanics, physics updates. DLC's I want: Expanded planet Exploration mechanics Other Galaxies/interstellar travel Civilization/ space settlement Part packs: planes mechanics rovers space station- 418 replies
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- future plans
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