Jump to content

Daylen

Members
  • Posts

    16
  • Joined

  • Last visited

Reputation

1 Neutral

Profile Information

  • Location
    Essex, UK
  1. Nice rover lol. Yeah I love those little guys but when your playing a career it takes a fair while to unlock them, hence my frustration XD
  2. Pretty much yeah, that and the low electric production at first irritates me. In some cases I've had to cover the entire outer skin of my designs with solar panels and I still run out of power. Although I did forgot about the fuel cell lol.
  3. Awesome advice guys =). I have noticed a huge difference in my gameplay now I've used your advice. I have re-tweaked the SAS settings in the config files (I changed it to make my planned YouTube channel harder and forgot) and I've had next to no listing with my planes (the only reason I didn't set it up in the videos was to show the extreme listing) however it's not much different in rovers. The only reason I like to use jet propulsion is because every other type (including Electric) is far too costly in my eyes and there's no petrol/gasoline resources in game, which would be epic and I would literally pay a modder to implement it into the game as a secondary rover propulsion. If I could mod I would do it myself because (in my eyes) you could get a much longer run time with a combustion engine and you could use it to generate a vast amount of early electricity without needing a ridiculous amount of batteries and relying on the sunlight. I love that Interstellar Extended allows for beamed power once you unlock the correct R+D nodes but early game it is difficult to get stuff done without having to rely on electric power. Moving on, I always try out wacky ideas in game, like my old Mastodon Transit Solver when I first figured out orbital mechanics (basically it was a 750mX500mX1km block that had it's orbit close to the sun and Eeloo) and my runway-sized Environment Pooper Scooper which never took off lol (I tried to scoop every type of atmospheric resource at once and gather an OP amount)
  4. That is really good advice. I wasn't even thinking about the wheels I was using, its my career game so I don't have better wheels yet. I also had no idea about the Absolute Rotation Mode so that will really help me out, thank you =)
  5. I did notice a difference with the 1.2 release. I've never really had this problem before and I've clocked over 300 hours in game
  6. Ok thanks, I've been able to fly them once their off the runway it's just the initial list is annoying. I'm not overly fussed with rovers considering the fact that I only use them for short journeys. Thanks for the help =)
  7. Should be ok now. I forgot about my settings lol
  8. Here's some quick vids showing my problems https://youtu.be/vUHkctTzXq4 https://youtu.be/eB2jL86hJ-o https://youtu.be/__65hZkzNe0 https://youtu.be/Z8hbUN2Vi68 https://youtu.be/TVud5G2HhcY Apologies for loading times =/
  9. Thanks for the info. I'll try the CoM thing but one of the problems is that I use the Karibou rover a lot and the wheels have specific attachment points and I'm still listing, I'll post the videos in a bit so you can see what I have to deal with
  10. Yeah once i looked at my game files i found out that id accidentally copied Kerbin's data over to Duna and the game righted itself once i set them back, now i have about 3 rovers on Duna which are useless lol. Thankfully i had the means to get them back to Kerbin for use in my transit operations =). Ill get some footage and pics of my designs soon for you to see. How would i gather craft files? I did find out earlier though that even using wheels that can't steer the list doesn't happen as much but it really restricts how i can move about.
  11. Hi guys, I've been having some problems with my rovers and planes that keep listing left or right no matter what i do to solve this issue. I've tried different wheels and engines (i like using jet power on Kerbin/Duna) and even if i use the WASD to move it still lists. This is annoying because i keep losing plane/rover missions either because they literally run off the runway before takeoff speed or flip over and blow up. Is there anything i can do to solve this issue??
  12. Ok no worries, i have found that a direct dock with the ports extended actually makes the tube flex enough to have a slight turn. It helped me out last night when setting up a mining base and moving around a somewhat tight corner, since before with regular ports i kept on crashing lol. The only downside is if i turn too much they disconnect or just simply explode XD
  13. Is there any way of making your flexible docking ports more flexible once they've attached?? I have spent a lot of time trying to make a working articulated lorry system but as of yet i'm stuck to big long vehicles. I even tried to use your EVA struts to accomplish the same thing but the restrictions will not let me (not complaining about the struts btw, just complaining that I can't do what i want lol) Either way continue the great work dude, i really love your mods =D
  14. I love this mod but with the 1.2 update it doesn't seem to charge via any means. I've even gone as far as putting the Leviathan Solar Panel on board but no charge. The only time i managed to get the thing to charge back used power was to use small attached jet engines, which seems weird to me. This could just be my game (it's been really buggy since the 1.2 release) but thought id pipe up and ask if there is a workaround?? Karibou is a must-have for my new construction attempt
×
×
  • Create New...