MayRose
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
MayRose replied to Eskandare's topic in KSP1 Mod Releases
As a matter of fact I did, I installed MM 2.7.2 and still have the effects that I told you I had. It loads all of the mods but several stop working; upon loading a craft made with mods or otherwise, the loading window does not go away as it should when said ship is selected. Tweakscaled parts appear back in their original size, I can load as many craft as I want and they all load into the VAB/SPH together. No matter what, when I press launch all the buttons in the editor will go dim like they are all permanently pressed and I can no longer press a single one. So it effectively leaves me in the craft editor unable to do anything. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
MayRose replied to Eskandare's topic in KSP1 Mod Releases
So after deleting the module managers, the mods that came with a different version of module manager stop working. The whole reason that I kept so many was because of the fact that the mods simply wouldn't work without them. That sounds like it would mess things up but for some reason that's how it has worked for me. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
MayRose replied to Eskandare's topic in KSP1 Mod Releases
Yep, I was afraid of that >.<. I feel like a complete and utter dumbass, my apologies for that. I fixed the physics issue with Kerbal Joint Reinforcement and am doing the rest right now. One question though, each of the MiniAVC.dlls are in their respective mod directories. You want me to delete all but one of them, but should they be somewhere else? -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
MayRose replied to Eskandare's topic in KSP1 Mod Releases
Okay, here's the log: https://www.dropbox.com/s/ebje4j2vj4e0qyu/KSP log.zip?dl=0 I have a feeling I'm doing a lot of things wrong ^^'. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
MayRose replied to Eskandare's topic in KSP1 Mod Releases
I am having an issue where if I spawn a vehicle in or get anywhere near the carrier it explodes... This has been happening with any large naval ships from several mods. Also, none of the buttons in the GUI are showing so I cannot use any of the moving parts on the carrier, it acts like the carrier has no crew when it has plenty. Any thoughts? Edit: I have found that the ships are not just exploding, parts go flying in to space and shoot far out of the solar system 0.0