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Finnyk

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  1. Does someone know if KSP 2 will process of affecting multiple bodies to crafts? With possibility of Lagrange points, for example...
  2. Is it me, of LV-909 Terrier has no sound for running (i guess its fx-terrier-running). Is there any way to quick fox it?
  3. hm, i thought KSP 2 was delayed for the next year, so it can be released even at March 2021. Do you think modders will sit still all this time?
  4. I think im starting to get it. Speaking of motivation - do i understand you right, that you want to move your mods to KSP2 with existing assets and gameplay? An you dont want invest FFT as we saw some of same parts in KSP2 trailer, right? Sorry, im very new to ksp modding, so i dont have clear picture. Though, im not new to modding in general, so i understand whats the price of running big projects.
  5. is there an option to temporary lower heating of that partsin cfg, until 1.4?
  6. what does that mean? is there something broken in FFT mod for 1.3.1?
  7. can i have EL parts hiding again as an option (except survey stake and mallet)? it was so good, i dont need them if i have MKS =( i deleted those hex cans and others from EL folder, but they are still in a game.
  8. not worked for me( whats wrong, I'm missing Silicates and Silicon in my storage( and any other just like that. some switchable containers do not hold anything( some bug, reinstalling mod helps.
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