flyguybc
Members-
Posts
74 -
Joined
-
Last visited
Reputation
19 GoodRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
flyguybc replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx thanks so much. Yeah it didn't seem to be hitting performance I've just had to start being a stickler about checking the console because I have so many mods combined. I run across lots of bugged parts and some of them console spam and cause insane lag. Amazing mod you've got!- 3,131 replies
-
- 1
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
flyguybc replied to Gameslinx's topic in KSP1 Mod Releases
This forums programming annoys me. Where can I post the log file since there's not upload ability? Is there a site? I'm sure you don't want me to copy the whole text into here right? I don't know how helpful its going to be though [LOG 23:03:40.777] Destroyed [LOG 23:03:40.777] Destroyed [LOG 23:03:40.777] Destroyed [LOG 23:03:40.995] Destroyed [LOG 23:03:40.995] Destroyed [LOG 23:03:40.995] Destroyed [LOG 23:03:40.995] Destroyed [LOG 23:03:40.995] Destroyed- 3,131 replies
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
flyguybc replied to Gameslinx's topic in KSP1 Mod Releases
So first I want to say how beautiful and amazing this mod is! I tried it out for the first time and love it! I noticed after installing it that my console starts kinda going crazy now. For example I opened my console and it just kept repeating "Destroyed" over and over and over. Then it stops, then it does a bunch more. Every now and then it throws in "Mask 0." My first thought was a bad part on the ship, and after tearing it almost completely apart I saw a different mod where they said the terrain was being destroyed. So I uninstalled Parallax and it went away. I am using CKAN and Parallax stock planet textures and it s dependencies.- 3,131 replies
-
So I know its not a corrupted save issue because i started a totally new game up, loaded the craft and same issue started happening. Its also not all craft just larger ones. It just keeps unpacking-repacking. It consists of a main body, then it has a docked fusion reactor, and a docked comm array. I tried undocking them, but the issue still persists. Any help would be appreciated as this is killing my gameplay. Modlist here: https://imgur.com/a/mlvptsT
-
Hello friends! I picked this Mod up after following Carnassa's beyond home on youtube. I'm a big user of KSPIE (interstellar extended). I have a vessel that is being stopped by helium production on time warp. I can't warp over 1000x because it says its unstable at high warp. I'm using the kerbalism science only module. Is there something I can do in the config files to exempt this vessel, or is there a way to turn off the stop time warp? I'm open to editing the config files i just need guidance on where to go.
-
[1.12.x] Textures Unlimited Recolour Depot
flyguybc replied to Manwith Noname's topic in KSP1 Mod Development
I am using restock. Didn't think about that. What about OPT though? The OPT parts I have didn't show any different color configuration options. Is it all OPT parts? or are there some that aren't covered? -
[1.12.x] Textures Unlimited Recolour Depot
flyguybc replied to Manwith Noname's topic in KSP1 Mod Development
Hello! So I tried getting this to work, and I'm not doing something right. I downloaded the stock version and dropped into game data. I took the DLLs for Texture Unlimited and dropped them into the respective folder overwriting the ones from ckan. However, when I click on the parts I don't see an option to recolor them? Is there a hotkey to bring up a recolor GUI? I tried also adding the OPT part one, and same thing on the OPT parts. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
@Seasickwasd Are you installing it with cKAN or manually? -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
Hey KSPIE friends! Back in the game again and doing a new save. Just reached Tokamak level! Can anyone share some screenshots of builds with the tokamak. I remember my last go around I never really got it working right, and I rushed the Mag Target Fusion reactor and used that to power SSTO's. I'd really love to try something different this time. I need to do Duna and Ike now for Science so they are next on my hit lists. Thanks in advance! @FreeThinker Glad to see you are still championing the mod man! I've noticed little changes here and there and it still plays great! Thank you for such an amazing work! I haven't played in about a year. What would you say is the best new addition I should check out? -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
flyguybc replied to FreeThinker's topic in KSP1 Mod Releases
Hey @FreeThinker How's it going my friend. Been a while since I played Kerbal and I was thinking of doing a clean save since the last update the rolled out. How's KSPIE doing these days? I don't think I could play without it haha. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
Hey gang! My first video. I don't cover too much of the KSPIE stuff, but I do have a setup for refueling HTP using robotics and tweak scaled drills. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
@wkwied Go to my guide on the front page. Then in my guide look for the video on the quantum singularity reactor. Should answer any questions you have. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
So you recommended hydrogen as a propellant. However, I've tried both Liquid Hydrogen tanks, and Hydrogen tanks. None of them work with the thermal turbo jets? There is the Hydrogen/Intake air, but that combo stops working after intake air runs out. 1.) Which tanks and type of hydrogen should I be using with the thermal turbojets?