flyguybc
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Everything posted by flyguybc
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
flyguybc replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx thanks so much. Yeah it didn't seem to be hitting performance I've just had to start being a stickler about checking the console because I have so many mods combined. I run across lots of bugged parts and some of them console spam and cause insane lag. Amazing mod you've got!- 3,131 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
flyguybc replied to Gameslinx's topic in KSP1 Mod Releases
This forums programming annoys me. Where can I post the log file since there's not upload ability? Is there a site? I'm sure you don't want me to copy the whole text into here right? I don't know how helpful its going to be though [LOG 23:03:40.777] Destroyed [LOG 23:03:40.777] Destroyed [LOG 23:03:40.777] Destroyed [LOG 23:03:40.995] Destroyed [LOG 23:03:40.995] Destroyed [LOG 23:03:40.995] Destroyed [LOG 23:03:40.995] Destroyed [LOG 23:03:40.995] Destroyed- 3,131 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
flyguybc replied to Gameslinx's topic in KSP1 Mod Releases
So first I want to say how beautiful and amazing this mod is! I tried it out for the first time and love it! I noticed after installing it that my console starts kinda going crazy now. For example I opened my console and it just kept repeating "Destroyed" over and over and over. Then it stops, then it does a bunch more. Every now and then it throws in "Mask 0." My first thought was a bad part on the ship, and after tearing it almost completely apart I saw a different mod where they said the terrain was being destroyed. So I uninstalled Parallax and it went away. I am using CKAN and Parallax stock planet textures and it s dependencies.- 3,131 replies
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So I know its not a corrupted save issue because i started a totally new game up, loaded the craft and same issue started happening. Its also not all craft just larger ones. It just keeps unpacking-repacking. It consists of a main body, then it has a docked fusion reactor, and a docked comm array. I tried undocking them, but the issue still persists. Any help would be appreciated as this is killing my gameplay. Modlist here: https://imgur.com/a/mlvptsT
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Hello friends! I picked this Mod up after following Carnassa's beyond home on youtube. I'm a big user of KSPIE (interstellar extended). I have a vessel that is being stopped by helium production on time warp. I can't warp over 1000x because it says its unstable at high warp. I'm using the kerbalism science only module. Is there something I can do in the config files to exempt this vessel, or is there a way to turn off the stop time warp? I'm open to editing the config files i just need guidance on where to go.
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[1.12.x] Textures Unlimited Recolour Depot
flyguybc replied to Manwith Noname's topic in KSP1 Mod Development
I am using restock. Didn't think about that. What about OPT though? The OPT parts I have didn't show any different color configuration options. Is it all OPT parts? or are there some that aren't covered? -
[1.12.x] Textures Unlimited Recolour Depot
flyguybc replied to Manwith Noname's topic in KSP1 Mod Development
Hello! So I tried getting this to work, and I'm not doing something right. I downloaded the stock version and dropped into game data. I took the DLLs for Texture Unlimited and dropped them into the respective folder overwriting the ones from ckan. However, when I click on the parts I don't see an option to recolor them? Is there a hotkey to bring up a recolor GUI? I tried also adding the OPT part one, and same thing on the OPT parts. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
@Seasickwasd Are you installing it with cKAN or manually? -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
Hey KSPIE friends! Back in the game again and doing a new save. Just reached Tokamak level! Can anyone share some screenshots of builds with the tokamak. I remember my last go around I never really got it working right, and I rushed the Mag Target Fusion reactor and used that to power SSTO's. I'd really love to try something different this time. I need to do Duna and Ike now for Science so they are next on my hit lists. Thanks in advance! @FreeThinker Glad to see you are still championing the mod man! I've noticed little changes here and there and it still plays great! Thank you for such an amazing work! I haven't played in about a year. What would you say is the best new addition I should check out? -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
flyguybc replied to FreeThinker's topic in KSP1 Mod Releases
Hey @FreeThinker How's it going my friend. Been a while since I played Kerbal and I was thinking of doing a clean save since the last update the rolled out. How's KSPIE doing these days? I don't think I could play without it haha. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
Hey gang! My first video. I don't cover too much of the KSPIE stuff, but I do have a setup for refueling HTP using robotics and tweak scaled drills. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
@wkwied Go to my guide on the front page. Then in my guide look for the video on the quantum singularity reactor. Should answer any questions you have. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
So you recommended hydrogen as a propellant. However, I've tried both Liquid Hydrogen tanks, and Hydrogen tanks. None of them work with the thermal turbo jets? There is the Hydrogen/Intake air, but that combo stops working after intake air runs out. 1.) Which tanks and type of hydrogen should I be using with the thermal turbojets? -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
Ok so I followed your advice, and made a few tests. I started with my original Fusion design, and then created something new. Here's the full detail of what I did. https://imgur.com/gallery/FKyEfzK In the end I was successful but I have some questions below. Questions: 1.) So looking at the Positron Reactor in the top left, is there anything I can do to get more of that thermal power? Or is just never going to be at 100% thermal power. 2.) Since I have a reactor for each engine, should I make the engines the same size as the reactor? or slightly smaller. i.e. 2.5 engine for a 2.5 reactor or should I do a 2.0 engine for the 2.5 reactor. 3.) Am I correct there is no way to ISRU Lithium Hydride or Diborane correct? So I need to go with another fuel if I want to refuel on planets/moons. (You recommend Hydrogen above I believe) Thanks for your help sir! Loving this playthrough!! -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
@wkwied Also I'd recommend doing some more testing to see if you can answer some of your own questions. Make test save in creative mode (even if your main game is creative mode). I made a craft that had EVERY ISRU on it possible. I also put a storage container for all of the ores. I would launch it, then mine, and realize I needed some hydrogen storage for example. So I'd revert and throw one on. What you will find is there are 4 main ISRU models that come in both an inline and hex form. Converter, Refrigerator, Processor, and one other that I can't remember atm. Then there are two others that I haven't really experimented with. Right click on each one and click "Toggle Refinery window". Then you can see what each one makes, and what inputs it needs. Also many of them have a slider bar. For example one of the ones for the refrigerator is Compressed air <--> Intake air. It starts at 0 which means its doing nothing. If you slide it to the left it will start turning all intake air into compressed air, and visa versa. That's how all the processors work. So take that knowledge, and use the two charts on the front page and play around. Use the cheat menu to put your craft on different planets and atmospheres to test what you get. Spend one nights play session doing that and you will probably have a lot less questions. Also go a few pages back in here and I posted some pictures of me making HTP using the refinery windows. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
@wkwied Check out my guide on the front page. There is a link in it for a video on the Quantum singularity reactor. Also the Bussard is the same as the Daedalus engine. There's also a video on the front page of this thread about them both. Try starting there. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
@Falc1 He already acknowledged it as a known issues about 8 posts up. He recommended reverting back to the previous version. They can be found on the front page. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
@FreeThinkerLove the antimatter reactor idea haha! I'm also a huge trekkie though. So need some build advice. I got like 23000 science from a duna/ike excursion. So I got to the first level of antimatter reactors with the positron and beam core. Now in my thinking I went, ok the magnetized fusion got me a 200k kg into orbit so now I should REALLY be able to go places because antimatter is so much more powerful. So I started testing some crafts. I stared with a Simple 2.5m Charged Particle Gen, Beam Core reactor, and Plasma Nozzle on liquid fuel. (I had seen the video below) I thought that would be enough, but found out maybe not so much. Now the video is 2 years old, and I read on previous pages the beam core only uses 2 percent for the Plasma Nozzle? So maybe I need to use a different engine/reactor? However, once I got it to space the Plasma Nozzle got GREAT! d/v and TWR So then my brain went, well thermal engines have done well. So I added 2 positron reactors each with its own thermal turbojet engine @ 2.5. With two 1.8 sized HTP fuel tanks. I think it was all about 80k mass at the end of it. I was surprised that the thermal jets weren't enough to get it into orbit even in HTP mode. Now the higher I got the more the plasma nozzle kicked in, but still wasn't quite enough. 1. What would your recommend for a spaceplane SSTO limited to Beam and Positron Antimatter Reactor. I have access to plasma, thermal, vista engine, and Attila's. (I know you recommended the nuke lightbulb but its just so freaking big. I guess I could try that though.) 2. My attilla's still can't use compressed air. Is this an upgrade further down the tech tree? 3. Is there a better reactor to use with the plasma nozzle, or is it just more of a get it into space and let it shine situation. Eve or Laythe are probably next on my science gathering list lol. 23000 science and I was only able to unlock about 5 nodes because of the level I'm at haha. LOVE THIS MOD!!!!!!!!! -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
Hey @FreeThinker Can you help me understand which drills do what? The regolith one is obvious, but I'm having a hard time getting the materials I need. I was trying to get HTP from Duna, and I thought regolith was on any planet body, but its only ones with no atmosphere. I have a Drill-o-matic on, but it can only grab ore and alumina correct? I tried to do atmosphere grab, but apparently there isn't enough atmosphere on Duna to get enough water to make Hyrdrogen. I also have a mining base with a Universal drill auger. The only problem is how big that thing is vs the fact it doesn't reach that far. The green one is only for ocean mining correct? Thanks for the help! -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
I'm pretty sure ckan is up to date, even though whatever file it looks for the version may not be. I know this because when he releases one I get a pop up about a day later in cKan. Also bug troubleshooting we have done has been fixed in cKan updates indicating that it is indeed patching and up to date. I will say mine says the wrong version too, but the files are the up to date ones. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
@Turbo Ben would you mind sharing a picture of your craft. I have one that 4k d/v curious how you got to 7 and what it looks like. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
To the Thermal engine question yes. At least as far as my testing has shown. I had a similar problem with my bigger ssto. It has to do with too many engines dissipates how much power it can give you. Radiators. You need the black graphene ones. If you are doing a career playthrough dedicate some science to getting higher down the heat tree to get some of the more useful ones. There are radiator tail find for example. Remember you can scale them smaller in most cases. Also remember when you are just doing thermal engine you won’t need THAT many radiators in space. So you don’t necessarily have to get heat in the green in that case. Just keep testing. It’s a little rough figuring it out but once you get it feels immensely rewarding. -
KSP Interstellar Extended Support Thread
flyguybc replied to FreeThinker's topic in KSP1 Mods Discussions
Be interesting to compare both your mod lists since you are both having the issue. Might help y’all narrow it down.