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Antikris77

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Posts posted by Antikris77

  1. 19 hours ago, gomker said:

    Still am, just been a bit sick for awhile, also trying to finish this next release on BDA

    I will get this and my other personal mods some love soon, real life got me a bit tied up :)

    Take care and get well soon.

    Some day I will be able to make them kiss. ^_^

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  2. @gomker I was wondering, are you still working on this mod? And in particular this bug? As it stands, AirPark is useful to freeze crafts mid flight and leave them there like a hovering base. But in order to continue flight, KSP currently drops the craft to the ground/ocean floor when unfreezing.

    I'd like to use this mod - like I used to - for atmospheric rendezvous between one active airplane and another one waiting mid-air (auto-unpark).

  3. 12 minutes ago, EVA_Reentry said:

    Also, download kerbal foundries 2/continued; they included the ALG parts with all tweakables.

    Oh, man! Really!! I was using a slightly older version for tanks since KSPWheels came around and the author made KF compatible with that. But adding ALG to it, he's now forever in my debt.

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    Mods: classic Procedural Wings, BD Armory, Procedural Parts with stock-like textures, NEBULA with custom decals, TweakScale. Infernal Robotics to make the wingtips fold. There is a refueling boom on the front from AARS (still need to put it to the test). 

    Gosh, do I miss Adjustable Landing Gear so much. :( 

     

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    Mods are mostly Airplane Plus, Firespitter, BD Armory Continued, Procedural Parts with stock-like textures, classic Procedural Wings and TweakScale. KAS for the hinge and TakeCommand to automatically fill the external seats. Had to tweak the rotor engine's power a bit because the craft is a lot heavier than comparable stock creations. 

  6. I'm having some problems with the wheels in Firespitter (7.4.1) in KSP 1.2.1.

    • The fighter plane landing gear (also the tail gear), when extended on the runway, exert a forward acceleration (±0.2m/s/s) on the craft that cannot be countered with braking, wheel engine activation or modifying its settings. 
    • The biplane gear pair also shows an accelerating force, but way less and it can be stopped by enabling the brakes.
    • The biplane single landing gear sinks partly into the runway. 
    • The bomber landing gear is extremely bouncy and crashes my airplane upon runway deployment.
    • None of the wheels appear to have traction when their engine is enabled.
    • The swivelling helicopter gear has no contextual menu in edit mode, nor can it be raised. It also twists in odd directions when deploying from the editor to the runway.
    • The Firespitter wheel alignment guide is not working and generates a NRE in the log.

    Other than that there are no errors in my log. There is a warning that "wheels need to be attached to a rigid body to function"; this happens for all types of Firespitter wheels.

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