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Posts posted by Antikris77
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The RCS/parachute nosecone appears to cause massive drag problems, even flipping over rockets.
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19 hours ago, gomker said:
Still am, just been a bit sick for awhile, also trying to finish this next release on BDA
I will get this and my other personal mods some love soon, real life got me a bit tied up
Take care and get well soon.
Some day I will be able to make them kiss.
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@gomker I was wondering, are you still working on this mod? And in particular this bug? As it stands, AirPark is useful to freeze crafts mid flight and leave them there like a hovering base. But in order to continue flight, KSP currently drops the craft to the ground/ocean floor when unfreezing.
I'd like to use this mod - like I used to - for atmospheric rendezvous between one active airplane and another one waiting mid-air (auto-unpark).
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12 minutes ago, EVA_Reentry said:
Also, download kerbal foundries 2/continued; they included the ALG parts with all tweakables.
Oh, man! Really!! I was using a slightly older version for tanks since KSPWheels came around and the author made KF compatible with that. But adding ALG to it, he's now forever in my debt.
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Mods: classic Procedural Wings, BD Armory, Procedural Parts with stock-like textures, NEBULA with custom decals, TweakScale. Infernal Robotics to make the wingtips fold. There is a refueling boom on the front from AARS (still need to put it to the test).
Gosh, do I miss Adjustable Landing Gear so much.
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Mods: Procedural Parts with custom textures, BD Armory + NAS + Aviator Arsenal, classic Procedural Wings, Firespitter with custom textures, NEBULA with custom decals. Zero's cockpit is the BF-109 part from Stryker Aerospace. The bomber is (ironically) the Zero cockpit from Airplane Plus.
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Mods are mostly Airplane Plus, Firespitter, BD Armory Continued, Procedural Parts with stock-like textures, classic Procedural Wings and TweakScale. KAS for the hinge and TakeCommand to automatically fill the external seats. Had to tweak the rotor engine's power a bit because the craft is a lot heavier than comparable stock creations.
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I've recently made a Little Bird using your parts. Thanks for the mod!
Oh, and also one of your cockpits on a B5N torpedo bomber (flying together with a Zero for which I should have used it
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I was just being specific. The problems as described were present in 1.2.0 already.
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I'm having some problems with the wheels in Firespitter (7.4.1) in KSP 1.2.1.
- The fighter plane landing gear (also the tail gear), when extended on the runway, exert a forward acceleration (±0.2m/s/s) on the craft that cannot be countered with braking, wheel engine activation or modifying its settings.
- The biplane gear pair also shows an accelerating force, but way less and it can be stopped by enabling the brakes.
- The biplane single landing gear sinks partly into the runway.
- The bomber landing gear is extremely bouncy and crashes my airplane upon runway deployment.
- None of the wheels appear to have traction when their engine is enabled.
- The swivelling helicopter gear has no contextual menu in edit mode, nor can it be raised. It also twists in odd directions when deploying from the editor to the runway.
- The Firespitter wheel alignment guide is not working and generates a NRE in the log.
Other than that there are no errors in my log. There is a warning that "wheels need to be attached to a rigid body to function"; this happens for all types of Firespitter wheels.
[1.11.x - 1.12] Corvus CF - a Size-1 Command Pod for 2 Kerbals (V1.3.7 - 2021.07.01)
in KSP1 Mod Releases
Posted
No change, unfortunately.