AwkwardNoah
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KSP2 Release Notes
Everything posted by AwkwardNoah
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Sadly making parts into variants breaks some ships due to the parts being different
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Any chance we could get a large double door style like on some older style prop planes like the DC-3
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the trick to getting them to look good is mainly the wings. If you look at the craft you can see that the front sweep is actually a line of wing pieces rotated backward.
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If you can pull this off my DC-3 and DC-4 will look perfect
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Douglas Aircraft Company presents the new transcontinental passenger aircraft, the DC-3, for the Turboprop Category. https://kerbalx.com/AwkwardNoah/Douglas-DC-3 (changed to KerbalX) The DC-3 starts at $48,759,000. With a tested range of 1,390km at a cruising speed of 138m/s at an altitude of 6000m, the DC-3 provides an inexpensive means to provide 24 passengers long-range travel. With ticket pricing set to $370 per passenger Kerbal Express Airlines can recoup the costs of a single DC-3 in only 5,490 flights, this does not include package shipping which can also decrease the number of flights. We here at Douglas ACC have rated that a DC-3 can have a lifespan of either 600,000 flights or hours, this also does not include complete overhauls which can double or triple this estimate. Another variant is also available in the form of a passenger only form which can hold 48 passengers. If Kerbal Express Airlines wish for this variant you can happily ask for it. The recommended crew is 2 pilots and 2 flight attendants. Due to the simplicity of a radial propellor engine maintenance costs are quite minuscule compared to jet turbine aircraft. Jet turbine aircraft also cannot land or takeoff effectively on dirt runways, allowing the DC-3 to fill a niche market of rural airstrips and remote regions such as Alaskerb. So ask yourself this, what's the point of flying if you don't enjoy it. The DC-3 offers gourmet meals and luxuries such as cocktails. (AG1 is flaps for landing only!! AG2 is engine reverse, I really shouldn't have to say landing only on this one but Kerbals. Also, can I suggest a cargo plane category?)
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Any chance we could get variant themes in the future?
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My lightweight fighters (and every plane in general) is suffering from MAF under damping the rolling to the point it would just make it worse and make it roll quicker back and forth This problem also becomes worse at low altitudes so landing is nearly impossible because it would just slam its wing into the ground Any ideas?
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[1.12.x] Near Future Technologies (September 6)
AwkwardNoah replied to Nertea's topic in KSP1 Mod Releases
Might be, I was monitoring my computer's usage and turns out when I was using a large launcher for my Duna ship it was using about 7K MB -
[1.12.x] Near Future Technologies (September 6)
AwkwardNoah replied to Nertea's topic in KSP1 Mod Releases
so uh when I use Near Future in my game it causes the SPH/VAB item menu to freeze on the pods menu Any clue why that is? Edit: bad install, don't mind me. Works now Edit 2: Now im getting horrible frames and it gets worse with time till it crashes 30 minutes in -
Can anyone give me a list of good mods that all work well together and are just good for VTOL related stuff Really trying to fix up my mod list to something better then, well LIGHTS EVERYWHERE
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Turns out this problem is on my side, turns out all the files in the GameData got locked out from me and I couldn't even move them Something happened with my computer that is related to KSP
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is there a file or some readme to tell you how to install it if not can you explain it to me, thanks
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I just downloaded the mod and all the dependencies BUT!!!!!! turns out that all the pods in KSP have TCA turned off in them and I can't figure out how to get it working. Thanks