Jump to content

Satlock

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Satlock

  1. I have removed DangIt! from my gamedata folder but parts still show a Spareparts resource, the NullReference spam has dissapeared from the hx part though, i'd still like to use DangIt! so i will have to find some solution to my problem, maybe DangIt! has an exclusion list for parts?
  2. Hello, i am using the B9 HX parts to build a starship and i am getting a Nullreference error when i have "HX2-UH Hollow Structural Module" on the ship in FLIGHT MODE ONLY so not in any other mode. It looks to me like the spares thing is causing the error but i could be wrong [Gargantuan forum-paralyzing browser-destroying multi-megabyte log post deleted by moderator]
  3. All problems are now solved haha, i have replied a solution for the strut length on the "quantumstruts continued" thread. Thank you very much for your help. Greets
  4. I had some problems with the "Max. Strut Length" setting, it will not save the setting when i change it so if the beams at setting 10 are too short, i can't get it to go higher. I have a workaround for this problem, just in case anybody else has the same problem. Insert "MaxStrutLength = 30" at the "MODULE" part of the part cfg file, so it looks like MODULE { name = QuantumStrut IsEnabled = true PowerConsumption = 0.01 MaxStrutLength = 30 It worked for me so maybe it helps someone else aswell. Greets
  5. I see, so you enable those struts when the boom is extended and they reinforce the boom for when you lift stuff? I will try that, i have tested several different booms for my crane and i think a combination of stackable and normal extendatrons is best for my needs. The strutting is putting big limits on my crane's lifting capacity, the boom drops almost 30 degrees when i lift a K&K garage. Going back to my crane now and i will let you know how it goes. greets It's going very nicely so far except for a minor problem, i changed the maximum strut length on the struts that are on my boom but every time i launch, the length gets reverted back to 10 which is too short. Im going to ask linuxgurugamer about the strut length.
  6. Thanks for your answer, do i see three pivotrons at your base? Does that make it stronger? How did you attach a single boom to three pivotrons? I tried putting a strut between a couple of them but they wouldn't move. I do not understand why i am having these problems. Here is my crane in SPH. And then in "flight". I've been trying for days to make this work but i must be doing something wrong i guess. Also i cant seem to strut the moving parts, i use quantum struts, deactivate them to move but then the weight breaks the parts and they cannot move with the struts active, maybe i should stick to small cranes. This one works perfectly well.
  7. Hello there, i am having some minor issues. I am trying to build a really big mobile crane, i am using the stackable extendatrons to build the arm but they are too small. I have tried modifying the cfg file, changed the rescale factor to 1.5 which makes them the size that i need but also causes them to break apart when i extend them. I have also tried adding a rescale factor to the rescale cfg but that also causes the extendatrons to pull themselves apart when i extend them. Is there any way to make them bigger without breaking them? Thanks for any assistance Jan
×
×
  • Create New...