Hi Everyone,
I've been playing KSP since 1.1.3, I enjoyed the stock game so much that I went on a mod install tear. Since 1.2 I've reinstalled KSP and a lot of the mods that I like to use. My total mod count is 108. Most of the mods are parts, visual and things like mechjeb, kerbal engineer and so forth. I ran similar mods on 1.1.3 with no issues but with 1.2 it seems to really cut into my computer performance.
My CPU specs are very high- 3x 290x vid cards, i7 and lots of ram to boot. Any suggestions on what mods run smoothly that can give me the visual enhancement as well as the gameplay bonus's of extra parts and KIS/KAS?
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Second part: Mun base building:
I really am fascinated by other worldly bases, so I set out to build myself a mun base and started by creating modules in skyscraper-type buildings, I would use the upper stage of my rocket and large landing legs to land. most of the time mechjeb would land me way too far from my intended location(I'm not great at manually landing). And it seemed that it successfully landed most ships with ample power underneath and did a horrible job of landing the Karibou with it's VTOL engines and everything else I tried to land with Vtol. It seemed to get confused as to what way was down and the engines detla V was not registering properly.
Anyway after 500 quick saves I got 3 of my tall rocket skyscrapers on the mun and used KIS's winches to hook up docked so that all craft shared resources and solved the initial problem of them LEAPING off of the muns surface and crashing to bits. My question here is if there is any way I can EVA Strut the buildings to the surface of the moon? I've tried to attach the base plate and then attach a strut but they are unforgiving and I can't figure out how to attach it. The buildings are very tippy and I'm worried that all of my work was only for a lesson learned.
Should I be thinking about larger footprint rather then building upwards?
I'm getting horrible frames per second, do mods really drop performance that much or are there particular mods that do so more then others?
Thank you all for being a supportive community, I've read these forums 10x over before I ever decided to post and even now i'm embarrassed about my failures but I don't want to give up on my dream of conquering every and any planet I decide to visit.
My mod list:
KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit
Toolbar - 1.7.13 USI Tools - 0.8.4
Achievements - 1.9.4
B9 Animation Modules - 1.0.4
B9 Part Switch - 1.5.1
B9 Aerospace Procedural Parts - 0.40.10
BD Animation Modules - 0.6.4.3
CactEye Telescopes - 1.2.1.10
Chatterer - 0.9.91.1586
Color Coded Canisters - 1.5.1
Colorful Fuel Lines - 0.3.2
Community Category Kit - 0.1.2
Community Resource Pack - 0.6.3
CommunityTechTree - 3.0.2
Contract Configurator - 1.21
Contract Pack: Field Research - 1.2
Contract Pack: Giving Aircraft a Purpose - 1.2.9
Contract Pack: Kerbal Academy - 1.1.4
Contract Pack: Bases and Stations - 3.4.1
CryoEngines - 0.4.2
DistantObjectEnhancement - 1.8.1
DMagic Orbital Science - 1.3.0.6
CapCom Mission Control On The Go - 1.0.2.5
Contract Parser - 1.0.5
Contracts Window Plus - 1.0.7.2
Progress Parser - 1.0.6
Docking Port Alignment Indicator - 6.5.1
Easy Vessel Switch - 1.1.1
EditorExtensionsRedux - 3.3.10
Elephant Engine - 0.2
EVAEnhancementsContinued - 0.1.2.1
EVA Struts - 1.0.3
EVA Transfer - 1.0.5
Extraplanetary Launchpads - 5.5.3
Firespitter - 7.4.2
Flexible Docking - 1.0.4
Fuel Tanks Plus - 1.11
Impact - 1.5
Interstellar Fuel Switch - 2.2.8
JSIAdvTransparentPods - 0.1.12 KAS - 0.6
Kerbin Environmental Institute - 1.2.1
KerbalAtomics - 0.3.1
Kerbal Engineer Redux - 1.1.2
Kerbal Joint Reinforcement - 3.3.1
HyperEdit - 1.5.3
KerbNet Controller - 1.0.2 KIS - 1.3
KSP-AVC Plugin - 1.1.6.2
KWRocketryRedux - 3.0.24.1
Lithobrake Exploration Technologies - 0.4
L-Tech Scientific Industries - 0.4.2
MarkIVSystem - 2.3
ModularFlightIntegrator - 1.2.2
NearFutureConstruction - 0.7.1
NearFutureElectrical - 0.8.1
NearFuturePropulsion - 0.8.1
NearFutureSolar - 0.7
NearFutureSpacecraft - 0.5.3
EVAHandrailsPackContinued - 0.2.1.3
Olympic1's Icon Packs - 0.10.2
Outer Planets Mod - 2.0
Pilot Assistant - 1.13.2
Kerbal Planetary Base Systems - 1.3.5
PlanetShine - 0.2.5.2
Portrait Stats - 1.0.12
Precise Node - 1.2.4 RCS Build Aid - 0.9.1
RealChute - 1.4.1.2
RealPlume - Stock - 0.11
ReentryParticleEffect - 1.2.0.1
AmpYear - 1.4.3
DeepFreeze Continued... - 0.23.1
IONRCS - 0.1.5
RoverScience - 2.2
SCANsat - 1.1.6.11
Science Relay - 1.0.2.1
SETI-ProbeParts - 1.2.0.1
SmartParts - 1.9.1.2
SpaceY Expanded - 1.3.1
SpaceY Lifters - 1.15
StationPartsExpansion - 0.4.1
Stock Visual Enhancements - 1.1.4
Stock Visual Terrain - 2.0
Cargo Transportation Solutions - 0.5.1
Trajectories - 1.6.5
Kerbal Alarm Clock - 3.8.1
Alternate Resource Panel - 2.9
Transfer Window Planner - 1.6
TweakScale - 2.3.2 USI Core - 0.3.4
Asteroid Recycling Tech - 0.9.4 USI Exploration Pack - 0.6.3
Freight Transport Tech - 0.6.3
Karbonite - 0.8.3
Karbonite Plus - 0.7.2
Karibou - 0.3.3
Konstruction - 0.1.7 USI-LS - 0.5.5
Malemute Rover - 0.2.3
UKS - 0.50.5 USI Survivability Pack - 0.6.3
Undockinator - 0.2
Universal Storage - 1.2.0.1
EVAParachutesAndEjectionSeats - 0.1.10.1
KSP Interstellar Extended - 1.11.1
Waypoint Manager - 2.6
[x] Science! - 5.3