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Jengaleng

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Everything posted by Jengaleng

  1. I didn't know this, and it slightly changes my opinion on the matter. That explains a lot.
  2. Can I just ask why people with lower spec'd computers would feel abandoned if squad did spruce up the graphics as an option? Many games with similar starting dates and graphical spec's have updated their game engines to support better graphics and they did just that. It didn't leave out the lower spec'd playerbase at all, it just gave people an option to raise their settings for a more appealing view. I could be very wrong, but I think that the visual enhancement mods are what take the most resources to run, it would be a big relief to those of us that do use those visual mods if it were simply an option in the graphic settings to make it so and maybe a relief to those with lower spec pcs that can't run the visual mods but might be able to raise their settings to the same level if it were stock.
  3. Would it? I imagined extra options in the graphics setttings thus leaving the minimum reqs the same. I don't see a reason that they would have to re-label their min specs and most games come with a min and a recommended req. Anyway, it's clear this topic wasn't wise. It seems it's been covered and beaten to death but I think there's a reason why it keeps coming up. I agree that none of us will agree. That's incredible, I've only ever gotten to about 100 before experiencing constant issues. My computer far surpasses the spec's needed so I can rule that out. You can't possible install 200 mods without crashing, although you have the special ability to read those output logs and solve the issue, I don't.
  4. That was certainly my first go, I found it to be less reliable then doing it manually. Also the index can be outdated or reference incorrect versions. I'm very tedious when installing mods and try my best to do it right.
  5. That's a very selfless of you linux, considering all of the work you put into the modding community to make this game better. I would like to see people like you relieved of such workload. It makes sense why squad won't be interested in implementing said mods. I agree with Joe as well, there is something special about the lack of features in stock and it really simplifies the game- thats a good thing. I do stand firm on the visual though, I can't imagine people complaining about being ABLE to ratchet their graphics up to beautify the game. I disagree on your point about today's economy influencing less demanding games, in fact it's the opposite. Games with cutting edge graphics generally sell the most copies and as Squad has stated they need to "chop more wood" to reach a mass appeal market or squeeze more out of it's current playerbase. Better Visuals would help move the game from Niche to more mainstream. I took no offense to anything anyone said in their replies, I just saw that some of those replies really dug into the details and not the overall point. I can see now that this community is deeply entrenched, however helpful. Everyone has their reasons why they play and how they play, mods allow that flexibility... My frustrations come after a few hours of manually installing mods that are compatible with my version of the game, put in over 40 hours into a single player campaign then encounter constant crashes because some unknown modded part or feature of a mod is conflicting.
  6. I think that some of you are nit picking at the details of my post, and mind all of you that I'm not a modder or capable of understanding the work and effort that goes into it(that's why i donate). For the mods I listed, they all seem pretty basic to me to the extent that that should be in the stock game, I didn't mean to get into detail about how mods are licensed and it wouldn't work. I They don't need a license to steal an idea like they did with comtech. Also those mods i listed, IF implemented wouldn't bother people who didn't want them and I'm sure as always people can turn down their graphics settings. I guess my point was if you can add these features with adding little to the spec'd game requirement then it's a win. We can't cater to people who choose not to update their computer into the current day standards, it's your fault you own a potato not the games. For my comment about Squad not pushing this game forward- Okay sure they did updates to unity which is awesome and some minor graphics updates to make the game smoother in stock, but even with that the game still looks awful, the graphics are easy to get around until i decided that I wanted to invest actual time into the game to achieve goals that are beyond my current comprehension. Willing to buy the DLC but not willing to add a stick of RAM to your computer? Doesn't sound like you guys are very open minded at all. I want to be playing KSP for the next 6 years instead of relishing in the last 6. "A Simple Request" In words only, I get it. I meant "Simple" as in this is the path that I see and it's not complicated for me to explain. I don't believe I spoke for anyone but myself, and I do still stand by it regardless of the details. Edit: I changed the title, it's more appropriate
  7. KSP has come a long way, the gameplay is fantastic at its core however there are some very simple things(In theory) that should be done, it's been asked before but I'm here to ask again. Squad, please implement some of the essential mods into KSP. The work is being done by unpaid, passionate modders to lift your game into the future. You squad, have done nothing to push this game into the future. The current stock KSP has a serious lack of parts to be imagined, the visuals look like N64 mario and the stock game gets very boring once you understand what you're doing. Because of this it forces users to rely on mods for the game, a lot of which are so genius that its a wonder why you squad didn't think of it or at least implement them into your game to make it less likely that the bulk of us have to keep mod searching and reinstalling our games because too many mods broke the save. Now I'm not going to make a huge list of mods that in my opinion should be implemented, however a few notable mods that I think we all agree on are as follows, I'll let the community fill in the blanks after that. 1. KAS/KIS - I don't need to explain why these two mods are incredible and should be stock 2. Distant object/planet shine/ scatterer/ EVE- These mods combined bring KSP into current standards of visuals and makes the eye candy alone addicting 3. parts packs like KW, SpaceY, KSPI, Atomics, Near future- These packs make the interest in the game indefinite and the possibilities insurmountable. Just by integrating the above into the stock game you would have cemented KSP into the future and lightened the load on all of our CPU's making the game smoother, more enjoyable and less likely to crash and burn. I apologize if some of my words are direct, it's just mind blowing that this is a clear path to success and it seems that language packs are more of a priority for you. I won't be buying any DLC you release unless it does some of the latter.
  8. Thank you and yes the waypoints just popped up at one point and I've been able to fly to them in the very same slow prop plane that i couldn't track them on before. Feature? Bug? who cares, it works eventually.
  9. Lol omg i was thinking the same thing. This is the most anticipated mod release of 2017, Can't wait to see how all of the planet packs look. P.S. Why isn't this,distant object and planet shine a stock feature? this drives me nuts that stock ksp looks like N64.
  10. It's hard to give someone new to the game advice on mods because you will know what you need as you play through the stock campaign. My suggestion would be to just install mods that fill what you feel is a need and is holding you back. I currently run almost 100 mods and the game is completely overhauled. this causes a few issues such as low frames sometimes and I've noticed that my save will corrupt and the game will go into a crash state that you can only recover with a fresh install. The shame of this game is that there are many mods that really elevate this game to the gaming standards of today(visually) and those should be integrated to lessen the burden on the end users pc while making the game look stunning(some visual mods make the game look euphoric). Until they implement these mods you really are picking your poison and are always one mod away from breaking the game and starting all over.
  11. Hey all, So I'm starting a fresh save on my newly updated 1.3 version of KSP. It's been a few patches since i played in 1.1.3 I'm looking for a science mod that allows me to collect science experiments without hunting down and clicking on the experiment itself. I had a mod like this in 1.1.3 that simply had a display window and when an experiment was available it allowed me to click the button to run the experiment. The popup window for this mod looked a lot like KEI does except it's not a cheat like KEI is. Mods I've tried but don't fit the bill: XScience- I think the older version of this mod allowed the user to "click" run experiment once it showed one was available. But as far as i can see all it does now is show what experiments are left to do. Automated science sampler- This is as close as i can get, except that it automatically does my science for me. I want it to pop up and show me that there is science to do but not do it without my authority. If i missed taking a temp scan of the upper kerbin atmosphere but my mission states to take a temp scan near the mun, i don't want my temp experiment being exausted before i ever get into orbit(only jeb on board). For Science- Nope, doesn't look like it either. Science Alert seems to be the type of mod I'm looking for except that it's been yanked and not updated.
  12. I was wondering the same thing, I just started a new game and I'm not getting any of my waypoints in flight to track. They are the starter missions just off the coast and I have basic airplane tech. I don't remember waypoint manager being like this as i used to fly halfway across kerbin with slow jets. Thanks in advance
  13. I've run into the same problem running 1.2.2 version of the game. All of the sudden all of my solar panels wouldn't deploy in space. I realized that i needed to run a test so i strapped them all onto a frame at the launch site and all but one of my panels won't deploy. Running similar mods to the OP but I thought it might be my interstellar extended but maybe not.. maybe launchpads or tweakscale?
  14. I'd like to try and add something to this as an intermediate ksp player. I came to this add-on discussion forum looking to start a thread similar to this one. The reason is because I get bit once and a while by the KSP bug, by chance I always pick times right after a major update has disabled some or most of the popular mods. It makes it seem to me that I'm always spending more time reviewing the forums, tinkering with ckan, deleting everything and ckan because one unkown mod broke the game, starting all over again with manual installs... noticing all of the mods that are updated but not on ckan... 3 hrs later I have manually installed the 60ish mods I feel make the game look up to standard and offers the most fun for my play style. In the end I'm deleting ksp and waiting a few months because I realize that i just want a stable game with the mods that make it look great and the parts to make getting places a lot more fun. I think the problem for me is that I own a steam copy of the game that is forced into updating automatically. I had my dream game during 1.2.2 but life happened and took me away before I got to really hammer out a lot of what I've been wanting to do. Again I remind you all that I'm an intermediate player, I still need to learn how to accomplish getting past eve, or building a colony somewhere off-kerbin. I think if there was a way for players like me to freeze an update in time with the mods associated with that version it would make me happier about the game, I could choose to not update for languages I don't speak, I'm also ignorant about how or if newer versions of the game give those dev's more features to add to their mods.I see a lot of mods improving over time and I'm not sure if that's because of newer versions of the game or just time spent on the improvements of the mod itself.
  15. okay just trying to post my crash logs, saw someone else do it that way. Will use dropbox in the future
  16. Ok I'll do a complete wipe of ksp and all of the mods and start fresh... Will post my findings shortly
  17. System specs are 2x AMD 290x xfire I7 4970k 32 gigs ram ksp installed on corsair ssd Running about 50 mods total but can do a fresh install and try with just yours installed and see what happens
  18. Wow this mod looks great. I just wanted to post that I was experiencing crashes after installing your modpack. By process of elimination I narrowed the problem down to BoulderCo and Modularflight. Both folders will cause crash on start-up. I'm running ksp with everything else so I'm not sure what i'm missing by excluding those two folders. Thanks for your mod!
  19. Great! Thank you very much. This issue has been keeping me away from KSP since it started.
  20. could you elaborate on this specifically? Deleting 10 lines seems like deleting the whole file. Thanks!
  21. Checked the install and everything is there, reinstalled and tried the new DLL, no change in the problem. Digging deep I think the only thing I might have done was "refill resources" on KML, not sure why that would break the parts though.
  22. I just logged into my save and my space stations could not be loaded because "Smelter, Exlaunchpad, workshop" could not be loaded. Haven't changed anything since the last time I've played so it doesn't make much sense why the mod would stop working.
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