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Hesperid

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  1. I see 0 reason why it wouldn't recompile after such a small update and I'd love to help, but I'm deliberately holding back the patch until I'm sure none of my other 2000 mods will break.
  2. You don't need an older version of SSTU, just recompile the current code for RSS for 1.2.1 and it works perfectly. I haven't had a single problem yet.
  3. That's why I wasn't directing my criticism to anyone in particular.
  4. Yes, it's true. And even without my observations, let's be frank here, if you're at version 1.2+ and your patch notes are still talking about memory leaks... then you can be assured that there isn't just that one that you happened to find.
  5. The game leaks memory regardless of what mods you have installed. This can easily be verified by linking a debugger to the process and creating and test-launching a bunch of crafts from the VAB when you already have ships/labs in the area. Every launch, regardless of whether you end up reverting it, leaves a bunch of objects that for some reason never get cleaned up. I'm not sure if Unity's garbage collection has caveats like lost references, or what sloppiness is the reason behind this. Eventually it uses up all the memory and begins swapping, this is immediately noticeable as recurring frame-freezing. There's literally nothing you can do about this except terminate the game process, as this causes Windows to release all the allocations, cleaning up what Squad couldn't be bothered to.
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