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My kerbals celebrate by going orbit on jetpack.
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[1.12.x] Textures Unlimited Recolour Depot
Agustin replied to Manwith Noname's topic in KSP1 Mod Development
I have a problem. In the Editor or VAB I see perfectly the recoloured parts and also the windows on the cabin. But when I launch, everything is dull and really dark, and only a liiiitle bit of reflection but so little. Even if I set it to maximum specular. What am I doing wrong? Nevermind -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Agustin replied to Gameslinx's topic in KSP1 Mod Releases
I changed my settings so that I have like 3 times as the default range. You need to go into the config files and just read it. Its pretty easy to change those in a line or two of the config file.- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Agustin replied to Gameslinx's topic in KSP1 Mod Releases
Have you put a vessel on the runway? parallax is not obvious from the main view. Trees for example dont show up. You need to go flight to get the whole experience.- 3,158 replies
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Kerbal Space Program 2 - Pre-Release Notes
Agustin replied to Intercept Games's topic in KSP2 Dev Updates
I don't think that's going to be a vanilla feature. The first two. But principia might be updated to ksp 2 sometime. -
I think that the most and arguably the only problem I fear is the performance issue. All other aspects can be improved by the modding community and by future updates. But the fact that they said we were going to be able to do huge ships and the performance of EA seems to be SO bad, the fear is the new architecture or engine seems to not being able to achieve that. All we need is a good engine a good base from which the community with feedback and modding will help the game to be so much better. But that doesn't seem to be going to happen. Which is what gets me a little bit sad. But who knows, maybe the performance issues can be solved soon, and beneath the hood there IS a good foundation. It seems strange though that they couldn't deliver a good performance EA. I really can't tell because I don't know anything about the code.
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I am really excited for the multiplayer in KSP 2. I am really loking forward to playing with friends and family together.
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How can I open the editor to remove buildings? nevermind its Crtl+K
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Agustin replied to Ger_space's topic in KSP1 Mod Releases
How do I remove a building=? there is a runway across my KSC -
Its amazing what you have done. Its so beautiful and adds so much to the game in atmosphere... It would be nice if we could have rain sound effects and droplets in the screen when going through the rain. It would be awesome. Its amazing how far the clouds render its the best clouds I've seen! I hope this mod gets updated to Kerbal space program 2 when it comes out as it may be better than the stock game at launch! Thank you for this amazing mod.
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Agustin started following Arecibo message (split from The Ksp mun Easter egg)
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Agustin replied to Gameslinx's topic in KSP1 Mod Releases
oh okay but those are not collidable, right?. so no problem. BTW, I was asking before if there was a conflict with kspwheel mod and foundries wheels and all that. It seems to work good.- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Agustin replied to Gameslinx's topic in KSP1 Mod Releases
Are the positions of rocks consistent? or does the procedural nature of it makes it so that it changes the place when you unload.. load saves say... ? I ask because a streamer said he couldn't install the mods because it would crash all their ships and I told him that he could load them with collisions off and then move everything is there are any rocks and re enable collisions. But he said the rocks would spam in different locations which I am sure is not the case.- 3,158 replies