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Posts posted by TheKorbinjer
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It's just a "FEW" if my replicas. xd
what you see here :
P51 Mustang
Cessna Citation Sovereign
TBM 900
Beechcraft Baron
F5 Tiger
Douglas DC3
Canada CF-105 Arrow (modified)
F104 Starfighter
CF-18 Hornet
Embraer ERj-145
P38 Lightning.
le Beechcraft Baron
If you can't identify that, just leave. You do not belong here.
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I have a lot of mods, and my game crashes when I launch 32 bit version as well. When I switch to 64 bit, the problem ceases.
Try 64 bit, it should work for you.
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New plane! Cessna Citation Sovereign
In an attempt to make the plane as mathematically correct as possible, I spent about 30 minutes putting numbers into a calculator to make this as close to the actual weight, length, width, and engine power as possible. It's 136% scale, so 136% more everything. it flies like a beast. Made it to the abandoned airport and back (in 10.625x) in 1 hour 12 minutes. Really slow takeoff speed of around 41 m/s, can fly in excess of 220 m/s at 6.8 - 9.1 km up.
edit: after looking at the picture, I realized the wings are waaaaay too far forward, I altered them and pushed them back, as well as tuning the engine's angle (If you look at a real picture, the engines are angled a little bit)
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Create an SSTO that can fly 100T to orbit
Hard-mode: to the mun, drop the cargo off, and return to kerbin
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DC3 and SOCATA TBM 900, been keeping me busy for the last few days.
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Well first of all, after my school time ends, I try to beat my brother to the computer so I can play KSP until i'm forced off the computer to go to bed.
Dreaming about KSP... Still can't land on Jool.
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I created a TBM 900 last night, and it flies amazingly. Thank you for the engine!
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If you're still having trouble, Try the Comprehensive Kerbal Archive Network (CKAN). I use it myself. Think of it as an automated library of mods (Mechjeb included), you type in what mod you want, and click install. It places the mod where it's supposed to go.
https://github.com/KSP-CKAN/CKAN/releases/tag/v1.22.6
Hope this helps you!
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On 12/6/2017 at 11:48 PM, Jas0n said:
I had issues with not enough intake air leading to uneven thrust from engines.
This.
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On 11/5/2017 at 5:33 AM, Installation 09 said:
Hello! Amazing job but i have one problem.. The sun is the real sun, so i have rescale planets and moons but the sun is way too big, and i don't now how to fix that, if someone can help me i will be happy!!
Move planets farther away from the sun.
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Squad released a bad version of KSP before it was thoroughly tested.
You'll just have to wait it out while squad takes their time.
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As probably none of you know, I am TheKorbinger, a huge fan of this game, as I have well over 1500+ hours in this game, tons of experience included.
More recently, though. I have started building in-game replicas of planes that exist in real life. (Jets only)
If you'd like to see them, view my profile and look at my posts. links for download, and pictures included.
I would like to know more of what people would like to see so I can keep busy.
(I need some ideas on what to build.)
Thank you for giving me your time in reading this, and I hope you will give me some ideas.
-TheKorbinger
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If you're a risk taker, drag it to 1.2x
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my little brother built his own plane, i told him a few things that he put on it wouldn't work out, such as 3 ton TweakScale batteries mounted ontop of it. I told him what engines would work well, and what wings would work out. He followed along with me, and he built a masterpiece capable of sustained flight at 22 km at mach 4.3, 1,300 m/s and made it 8 THOUSAND KILOMETERS BEFORE IT RAN OUT OF FUEL.
My little 7 yo brother bested me at hypersonic flight, at a huge range too!
I told him that i would steal his design and try to make it better. If anyone is interested, i could put it up for download tonight, Just requires tweakscale (The wings and elevators are bigger)
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Weaponizing Kerbals? This person is a genius!
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I watched my 7 yo brother try to build a car, to rescue some kerbals he crashed with in another car, and that car was in it's way to rescue another crashed car.
I taught him how to land a plane for the first time. 'twas the Albatross 3. He performed well. Proud of him
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I've got a lifter capable of 120 tons in 10.625x.. comes with like 12 km/s of DeltaV
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I have a growing discord channel, we're always looking for new games to join us. KSP Discussion included.
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On 11/21/2017 at 10:11 AM, Aegolius13 said:
I don't disagree, but this seems maybe less important than the other units you mention. In particular, it's helpful to have meters, kg, etc. to be able to do conversions (i.e, acceleration from force and mass, the rocket equation, etc.). Electricity, though, kind of stands on its own and does not interact with the other stats in the same way.
For the record, I think the official EC unit is Pirate-Ninjas.
I LOVE YOU FOR QUOTING MARK WATNEY FROM THE MARTIAN
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First try, launched a 10,503.3 ton rocket and got my 120 ton payload into orbit in 10.625x Kerbin orbit. This thing is a beauty.
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Very impressive build! Keep up the great work, @Makc_Gordon!
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I think it's just the fact that you're heavily modded. In your situation, I would uninstall all mods that you don't like, care about, or just don't use. I can turn 50 mods into 10, but you've got a little more than that, I can see.
And upon viewing your output log, I can see that your computer's name is "Fa**ot." I couldn't help but laugh.
Things to try:
Uninstall non-essential mods
Install the most up to date version of KSP (for less bugs)
Hope I helped!
Ciao!
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Check your staging, if that doesn't work, try a fresh install of KSP, no mods.
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I DOING FYNE THX 4 AXING ME!!11!!!!1
What is the most HORRIBLE way one of your kerbals died
in KSP1 Discussion
Posted
Died so hard, I myself died.