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aquilaspqr

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  1. OMG... that's even better. Thankfully modding original RSS was not trouble at all so I did not lost a lot of time with it, but if I only knew about this mod earlier it would save me... I don't know, about 20 minutes of work Thanks for the info, but for now I think I'll stick with my own modifcations and see how they'll look.
  2. It won't help me because I do not use RO I don't like the idea of ullage and limited ignition because I'm not looking for a super realistic simulator, I'm looking for a casual gameplay like in KSP but in real solar system with Earth, Moon, Mars etc. Unfortunately RSS Earth is just much too big in diameter for stock unmodified KSP parts to work. And even modified by SMURFF still seem to be too weak for such huge solar system and planets. My only hope is to keep RSS with its Kopernicus data but reduce planet sizes to be more Kerbal-like. I already modded it a bit and reduced size of the planets and their orbits by 1000 so they are 1000 smaller than in RSS and 2x larger than vanilla planets. But unfortunately they began to spin too fast, so I reduced rotation by 1000 to see how it'll work (I don't really care about time, day/night cycles etc). But there is another problem I will have trouble to solve, because I do not understand the parameters. My Cape Canaveral base floats somewhere above Earth and I have no idea how to place it in a proper place on tha smaller Earth I made... PQSCity { KEYname = KSC lodvisibleRangeMult = 6 latitude = 28.608389 longitude = -80.604333 repositionRadiusOffset = 53 reorientFinalAngle = -9.395667 } PQSMod_MapDecalTangent { radius = 10000 heightMapDeformity = 80 absoluteOffset = 0 absolute = true radius = 10000 latitude = 28.608389 longitude = -80.604333 } EDIT: LOL, what a mistake. I reduced sizes by 1000 while it seems I had to reduce it by making it only 10 times smaller And I ended up with Earth having 1 km in diameter Testing new settings now. EDIT 2: haha! I did it! I successfully reduced the size of RSS to make Earth 10 times smaller (it has now 1270 km in diameter). Everything is in appropriate scale, now I hope gravity is ok too and rockets will be able to fly as they should. I only have to tweak Mars a bit because its volcanoes kept the original heigth and are too high. But I think I'll be able to correct that
  3. Thanks for replies, but... it's still quite unplayable. I have RSS, with HUGE (when compared to Kerbin) Earth. Unfortunately even with SMURFF and few other downloaded parts it's VERY hard to get even to the orbit. Even my most powerful rockets can barely reach it (which totally wrecks career mode because no contract is profitable). I thought that hacking gravity would be the answer to my problems, because after lowering it to 0.40 I was able to build "appropriate" rockets and send probes to Moon, but new problem emerged - with lowered gravity... maneouvering to Moon became much too difficult - there is no info about target. I set up the maneouver, cross Moon's orbit but purple "Moon position at closest approach" never appear (usually there's this extremely useful purple target, infos about periapsis etc), no matter how I position the maneouver node (yes, orbits are almost perfectly aligned). I have to shoot probes completely blind and then make desperate corrections. I think I'll have to abandon my great current game and install smaller scale RSS. Or I'll try to mod RSS (since it seems that smaller scale mods are not being updated...) and change appropriate values myself.
  4. Hi, I'm new here and I'd like to ask one thing - is there a way to have RO without ullage and some other features to make it more realistic that vanilla Kerbal but also more casual than full realism? I'm interested in RSS in smaller size, realistic parts but more kerbal-like in terms of handling the rocket. I'm totally new to Kerbal modding so I'm not quite sure what to chose.
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