It won't help me because I do not use RO I don't like the idea of ullage and limited ignition because I'm not looking for a super realistic simulator, I'm looking for a casual gameplay like in KSP but in real solar system with Earth, Moon, Mars etc. Unfortunately RSS Earth is just much too big in diameter for stock unmodified KSP parts to work. And even modified by SMURFF still seem to be too weak for such huge solar system and planets. My only hope is to keep RSS with its Kopernicus data but reduce planet sizes to be more Kerbal-like. I already modded it a bit and reduced size of the planets and their orbits by 1000 so they are 1000 smaller than in RSS and 2x larger than vanilla planets. But unfortunately they began to spin too fast, so I reduced rotation by 1000 to see how it'll work (I don't really care about time, day/night cycles etc). But there is another problem I will have trouble to solve, because I do not understand the parameters. My Cape Canaveral base floats somewhere above Earth and I have no idea how to place it in a proper place on tha smaller Earth I made...
PQSCity
{
KEYname = KSC
lodvisibleRangeMult = 6
latitude = 28.608389
longitude = -80.604333
repositionRadiusOffset = 53
reorientFinalAngle = -9.395667
}
PQSMod_MapDecalTangent
{
radius = 10000
heightMapDeformity = 80
absoluteOffset = 0
absolute = true
radius = 10000
latitude = 28.608389
longitude = -80.604333
}
EDIT: LOL, what a mistake. I reduced sizes by 1000 while it seems I had to reduce it by making it only 10 times smaller And I ended up with Earth having 1 km in diameter Testing new settings now.
EDIT 2: haha! I did it! I successfully reduced the size of RSS to make Earth 10 times smaller (it has now 1270 km in diameter). Everything is in appropriate scale, now I hope gravity is ok too and rockets will be able to fly as they should. I only have to tweak Mars a bit because its volcanoes kept the original heigth and are too high. But I think I'll be able to correct that