Apologies if this problem was already reported, I make an impatient skim reader and may have missed it.
My issue is with vehicle editing times in sph.
Basically I built a plane to do some early GAP contracts, did said contracts, then modified the plane to be capable of breaking sound barrier, literally adding a third engine and replacing nosecone with extra air breathing thing. I completed sound barrier contract then returned to runway and recovered to sph.
So the craft has been stored in sph 3 or 4 times in one initial state, and is now stored in sph in a second, altered state, with one part removed from and 2 added to the original design.
For some reason when I now open this craft it’s going to take 2 days 4 hours to edit from second state to second state, and 9 minutes to edit from second state to second state minus the two parts I added when I modified the craft. I discovered this when I wanted to ditch fuel.
I can launch the vessel in the state it should be, but it seems like what storage thinks my craft should be and what editor thinks don’t match up.
Happy to send my save file and thanks for making kct.