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Everything posted by zanie420
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meh...... I wonder if I could pull off some ping pong in the Joolian system to get and encounter with Dres.... because Laythe is tempting. Especially after having so much fun there in @5thHorseman's Kerpollo challenge in my Joolpollo mission. Putting together album 5 right now which is basically collection of last dregs of science from Kerbin, then finding both the green monoliths.
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Hmmmmmm...... @MinimalMinmus, Dres has some VERY poor science multipliers for the effort of getting there.... and no atmosphere to exploit either. I was first thinking of Eve/Gilly, but then was HEAVILY considering Laythe as my interplanetary destination. I not sure I can get enough equipment to Dres, to get enough science, to complete tech tree honestly. edit: Consequentially I have put off the decision to farm the Mun of science as much as I was able too, and really do NOW have to decide. Fortunately I just got the equivalent of 90 science, and only have ~490 left to acquire for the caveman. I need help with running the math I think. Can I even do it with one Dres mission, or MUST I get some Munar science first like @IncongruousGoat and @dvader before heading out?
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13 days was total mission time, looking back on my screenshots. I did a LOT of research first, after reading your posts. The key, I think, is that the 6% chance you get is only for that Kerbin day, and resets when you change SOI. I got SUPER lucky with Minmus and spotted both monoliths on the first orbit. The Mun I had to employ the strategy of: 1) get in a high polar orbit and set the FOV to about 48 degrees, and refresh repeatedly at 50x warp 2) switching back to the space center, after not finding any anomalies where I know there should be 3) advancing until next morning with the button there 4) switching back to the probe in Munar orbit via tracking station and repeat I found the south polar monolith first, and used it as a reference. A Kerbin week later, swtiching back and forth, I found an anomaly that was NOT on my map of known ones. With a ton of deltaV still left in an ant/oscarB stage, I just went for it, and you know the rest
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OMFG! I didn't realize I left it marked! @The Dunatian never said anything either..... Does that invalidate a weeks+ worth of HARD work?!?!? What I am doing is assigning things to the actions we aren't using, like RCS, brakes, and lights. Are you NOT able to do that with Always Allow ActionGroups left unselected??? I don't even think you can customize group until you upgrade a building(VAB?). Damn @MinimalMinmus, you just completely wrecked my morning....
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https://imgur.com/a/rvYJvjn The craft is just 2 command pods connected at the top to form an hourglass shape when roller on it's side. I use action groups to assign the crew report and thermometer to the RCS key. If you spin at JUST the right speed, you are actually hovering, and I believe this is why you get this particular situation.
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You can get a crew report and temp reading while flying over the various KSC mini biomes, including the 3 main buildings accessible at level 1. I perfected this by using a standard dual command pod roller, and assigning the science gear to the RCS key. By spin very fast and spamming R, I could eventually produce the unique 'flying over' situation. Update: Boy did I need a break from orbital rendezvousing. I never even left Kerbin yesterday, being obsessed with squeezing every last drop of science from it. Took aviation and decided to see if I could make it pay for itself by getting another 45 science from home(I did). Built a long range science jet for 2, and took Bob everywhere a biome had a lake/river intersecting it. Splashed down science was something I could have gotten much earlier and I am certain it would have changed my early game. I am currently furiously clicking refresh above Minmus looking for anamolies......
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I will be finding out very shortly.... taking forever to fly there even at x4 warp with 2 jets! I am not good at landing, so it took some time to devise a safe parachute landing on both land and water that I was comfortable with. Edit: the Biakerbanur launchpad is it's own micro biome, but I found no others sadly. Nor the VAB or the dish proved to be separate. Edit 2: the island airstrip is also a biome, but I could find no micro biomes within sadly. Still good to know for future cavemen
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I kind of agree, but I am not sure if I am ready yet. I did just completely drain Minmus and I have to decide now. The fourth album is up: KSP Caveman 1.6 NCD run by zanie420 - part 4 Summary - setup a comsat network, got a few probes to return science from Minmus, setup a geostationary(kinda) comsat network, Jeb got ALL the crew reports from Minmus, sent a behemoth probe to finish collecting all Minmus data, 135 science to spend currently.... all albums together
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Thanks! I totally used your comnet build btw, but was nowhere near as good with placement, and they are way out of sync now I just spent a while setting up 3 somewhat geostationary Kerbin relays which should be more reliable LOL. I should go ahead and post, but I want to finish getting science from Minmus first before I do, because then I have another big decision to make. Stay in side Kerbin's SOI or got elsewhere....
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update: I got ambitious. I took miniaturization, got both Val and Jeb to get a couple drop tanks in orbit, then got Jeb and Bob(on ladder) to a rendezvous with the fuel, and then landed on Minmus.... forgetting that Bob could NOT plant a flag! Full album coming soon.... I just HAD to share this now!
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Check out the original challenge posted here. Thanks @The Dunatian I have shamelessly emulated my predecessors @IncongruousGoat and @dvader and greatly thank them both for inspiration. Basic rules: 1. No mods that alter gameplay, cheating, or exploits like kraken ladders 2. Hardest difficultly Career mode, facilities are intentionally not upgraded. Max penalties, no reverts. 3. Gain the 1188 science required to unlock all tech nodes available under 100 science Here are my mission albums: Part 1: Getting started... what have I gotten myself into?? Part 2: Squeezing ALL the science from Kerbin Part 3: Getting ambitious - Bob on a ladder Part 4: Comsats and finishing Minmus science collection Part 5: Kerbin splashed down science and green monolith hunting Part 6: Ground assembled Munar lander gets Bob to the East Crater Part 7: Probing the Mun in the name of science Part 8: Eve and Gilly finale