PharaohTet
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
PharaohTet replied to Gameslinx's topic in KSP1 Mod Releases
OK, ran up the game with DX11... and the problem is GONE! Looking spectacular, can't wait to try this thing out! Thanx, guys....- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
PharaohTet replied to Gameslinx's topic in KSP1 Mod Releases
Fresh install of the latest version of KSP (1.11.2.3077). My hardware should be OK (ASUS ROG G72 laptop, i7 processor, 16GB RAM, GeForce GTX 1070 video) I'm running a crap-ton of mods (134 total)... load time is long, but it otherwise runs pretty smoothly. You are correct, Gameslinx, I'm using OpenGL. I'll switch to DX11 and test run it. Back shortly...- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
PharaohTet replied to Gameslinx's topic in KSP1 Mod Releases
I installed Parallax (Scatterer and Eve already in place)... and I get this terrain weirdness. I've tried uninstalling/reinstalling in this order (Scatterer... EVE... <tested OK>... then Parallax <weird mottled terrain>) I've searched through this Topic, but haven't found anything about the issue yet. Can anyone point me in the right direction?- 3,158 replies
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[1.12.x] KEI - Kerbin Environmental Institute
PharaohTet replied to linuxgurugamer's topic in KSP1 Mod Releases
Is this compatible with KSP 1.10? If not, are there plans to make it compatible? Been waiting on this one before I begin my next game... -
[1.2.1] TRP-Hire (formerly KSI Hiring)
PharaohTet replied to TheReadPanda's topic in KSP1 Mod Releases
Thanx for the info; if it comes down to choosing, I'll keep it the way it is (I don't want to give up MKS). RECOMMENDATION: add to the TRP-HIRE mod another RANDOM button that completely randomizes the Kerbal (instead of just the gender). -
[1.2.1] TRP-Hire (formerly KSI Hiring)
PharaohTet replied to TheReadPanda's topic in KSP1 Mod Releases
I do have it installed. Is there a way for me to keep MKS but still have random kerbal hiring? I prefer to keep MKS if possible. -
[1.2.1] TRP-Hire (formerly KSI Hiring)
PharaohTet replied to TheReadPanda's topic in KSP1 Mod Releases
How do I completely UnInstall this mod? I uninstalled it via CKAN, but the game still continues to use the mod GUI for hiring Kerbals. I originally installed it to try it out (and it works well!) but I prefer having random kerbals available to hire; it adds an interesting dimension to the game. I've checked the /GAMEDATA folder and there is no TRP-HIRE subfolder, so I assume it's gone. I've even searched through the game for a "hire.dll" file but haven't located it. Can you offer any advice on how to get the game to revert to the random-kerbal availability? Thanx in advance.... -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
PharaohTet replied to Probus's topic in KSP1 Mod Releases
I feel like I'm missing something obvious, and I've checked already with no luck: Is the M700 Survey Scanner no longer in the ETT? I can't find it anywhere. When I start a test game using the Stock Tech tree, it's present though. What am I overlooking? Thanx in Advance- 1,028 replies
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