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53miner53

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Everything posted by 53miner53

  1. I was joking... don’t think that is obvious enough through text. Dang it rounding, I could prove you wrong on the .9t comment!
  2. It sounds like a rather Kerbal station... Why thank you! Grab the turn 92 file.
  3. We will be sticking with 1.3.1 for the next week so if people want to use mods on lifters, they can while the mods are updated.
  4. If it’s closer, they’ll wait to turn on guard mode until they get to the set distance, and will get in a formation. I’ve accidentally set 20km instead of 30km before, and they didn’t turn on guard mode until I stopped the competition.
  5. I think we should do the current spawning, but then start the battle with the battle thing in the settings set to 20km. It will give at least some time for formations to be created while keeping the planes from having to turn around.
  6. The procedural wings I’m using are PWings mod but use the texturing from B9’s PWings. They should be in the regular PWings mod
  7. I'm not positive, but that seems to have caused some issues on my end.
  8. I there's an incompatibility between PWings and B9 PWings. I just tried adding B9 PWings to my install that had PWings in it, and B9 PWings didn't load at all. As a note, I used the B9 style Procedural control surfaces from PWings, but B9 PWings was not installed while I made the plane. Also, 0.12.2 is the latest version of PWings. Can you make sure you're using that version of PWings without the B9 PWings mod in 1.3.1?
  9. I’m probably running an older version of PWings then. I’ll see if I can tell which version. Edit: I have version 0.12.2 for 1.3.0, but I’m using it in 1.3.1...
  10. Don't know whats happening with that, it worked just fine when I tried downloading it, but here is a link to a copy in my google drive. Hopefully this one works. https://drive.google.com/open?id=1gbIGyjO0WtHqMFjYYe7LAKBs2CKD4CkG Edit: did not test the copy in game, but it was a .craft file.
  11. If the recent download was from yesterday, then that could probably be the problem. If redownloading the mod and the plane doesn't work, then I might have to try redownloading PWings and see if I have an older version of it.
  12. I'll assume you also have Airplane+ working, but you got PWings from here, right? Also, I've updated it recently to deal with an issue with a phantom probe core, so you might want to redownload it, just in case.
  13. I think he was going for balancing it for this challenge, not to give himself an advantage
  14. 2.8t. For a while it was under .8t excluding launch sled, but now its more powerful. https://drive.google.com/open?id=1uQ1A-czQN88VMrSzpve65uN4U0HYE0c0
  15. So I’ve done a LOT of tuning, and P-5 Flash can now beat RS consistently and can almost fight VS to a draw... I think it’s my best fighter.
  16. Well, we have a mostly fresh station in the KSS2, and I changed the rules to allow for people to add to any station in the system, if I remembered to change it. Edit: now it’s changed
  17. And Flash. I added that earlier. Main fighter is about 1 ton though, so the MLRS probably outweighs the plane itself!
  18. Some versions of F3, specifically Hive Mind, have very few control surfaces, mostly just elevons on the wing surfaces, and they’re rather maneuverable. Maybe not as much as some of the drone fighters, but it’s close.
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