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Everything posted by 53miner53
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I designed it to be able to dock to the station and undock the second stage of Copper 1 from the module. I think I may remove this feature to add more LS if I can, and switching the docking port to a jr port and see where that gets me. reusability is definitely possible with Copper 1 Drop. I've landed the first stage fully fueled and with a payload on its parachutes, so it's capable of reuse.
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The current design has 1 food/water container, 2 oxygen, 1 hydrogen, and 1 nitrogen. I can't add much because of weight limits on Copper 1. I'll try, though! by the way, would the ability to leave the resupply module at the station be something you want, or should I cut that and see how much more that allows me to add?
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Good luck! -
New rocket: Copper 1.1 Copper 1 with many improvements. https://kerbalx.com/53miner53/Copper-11 4.2 tons to LKO @Skylon, I can resupply your station with this at its final orbit. Should I schedule that as my demo launch? 18000 unless 2nd stage is not planned for reuse after payload is placed in final orbit. That would increase price to 30000 edit: by the way @TheEpicSquared, can you add to Copper 1 description a price reduction to 13000 unless the second stage stays with the payload?
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Last day @Joseph Kerman -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Try the forgot your password button on steam -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
We don't have a way to convert it back, but you could try to load it up on 1.2.2 and see if everything works fine. If that doesn't work, than try copying your 1.2.2 into a separate folder and updating the original copy to 1.3 2 days left -
Is a portal to another dimension. That is used as a building. this stadium...
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R&D stuck in some science.
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Banned for having a username that implies that you use hyperedit.
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-56+ any other positives?
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Probably. Thanks for asking though! -
I just realized I still need to land my refueling station. I'll try to do it soon!
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I realized after he asked that it wasn't in the OP, so I added it officially. Since it wasn't written down yet when you took your turn, I'll make an exception for you. -
Though most of the terrain seams on the runway were fixed in 1.3, I found one next to the SPH. It's visible when facing west on the runway. Pics: https://drive.google.com/open?id=0B0eMT8zRijNmUGtWNWZQSzBGM2c edit: just realized I'm probably reporting this wrong.
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
In order to add to a surface base or polar station, you need to add to that body's equatorial station. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@Joseph Kerman has 3 days left! -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
It probably is. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
It's not against the rules, though the parking station was made to have a parking orbit with easy access to the station by burning 3.6m/s prograde and arriving to the KSS 1 orbit later. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Parking station is where we put all the high part count space shuttles and SSTOs. -
I bring in hydrogen fuel cell powered tanks to take the hill. My tank hill.
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
On the latest turn, @Soda Popinski used 1.3, so we have officially updated to 1.3! -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
The 8 parts don't count the landing legs, and rovers have the same part counts as the main modules. I'll edit the OP for clarity. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I thought I put the station on the equator. The base I know is near the South Pole, though I don't know why. -
@tsgaerospace, Copper 1 can launch both of them at the same time, can very easily orient them, and has plenty of solar panels to more easily keep them charged during maneuvers, at 13,000 for second stage landing once the satellites are in position.
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