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Haven't launched KSP for quite a while... Thanks @damonvv for the amazing KSC and updated rockets
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Yes, using RealPlume too. Problem exists with my craft file built with the last public release (non-GitHub), and a new build.
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The option to switch to 3-engine mode is back, but no flame and sound when firing (there is thrust though) with 3 engines.
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The main takeaway is: Each of the delta wings and canards can be actuated (flapping) independently (asymmetrically) to provide attitude control.
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@damonvv You definitely need to see the official 3D model of BFR 2018: https://www.spacex.com/mars
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A suggestion for future BFB update: Adding a landing cradle with docking port that can mount to the booster? I guess I should try coding a cradle landing after nailing the F9 one...
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
OccupyMarsNow replied to Dunbaratu's topic in KSP1 Mod Releases
You can add a name tag to an individual part, and use ship:partsdubbed() to identify it.- 1,361 replies
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My theory for this is that the booster hitting the KRE legs' colliders at separation, maybe @damonvv should try removing the legs?