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counterfeitfake

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  1. Getting close I think... I am having problems with EngineSim.cs inside of Kerbal Engineer. So when I said I understood the dependencies between the two projects I was exaggerating. How do you control which versions of KE you pull in? I copied them by hand and I don't think the most recent versions of the two projects are compatible. EDIT: Nevermind, I see that the KerbalEngineer folder isn't even in your project file. Seems like there are some other parts of what's on GitHub that you omit as well. I'm able to build now.
  2. Are there any resources for people who want to build MechJeb2? I run Windows right now and am well familiar with Visual Studio. I cloned the git repository and saw there was a .vcproj file in there, but it looks like It hasn't been maintained in a while. There are some external dependencies with Kerbal Engineer which I understand, and some with Unity that I don't yet. I'd be happy to use some other environment, whatever you recommend. Thanks for any help you can give.
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