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Alcentar

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Everything posted by Alcentar

  1. This is a long-term project on the theme of stock versions of a real space rocket and ships. At the moment there are components to the space rocket Vostok. Screenshots: The rocket and Vostok spacecraft in full assembly. SpaceCraft Vostok The sun blinds you through the VZOR. First satellites and super laika. I warn that with many aspects of modding I encountered for the first time, if there are errors write. P.S. This add-on is not an exact copy of a real rocket and a ship, and as in stock size. V1.1 1. I connected the bottom of the TDU with the engine, also added a fairing to them. 2. Added details for the ship "Voskhod" 3. Added a fairing "Voskhod" style 4. Added three first satellites which serve as the analogue of the first satellites of the Soviet Union. 5. Connect to the technology tree LINK: https://spacedock.info/mod/1316/Alcentar ind.
  2. Sorry that I'm moving away from the topic of the add-on, but damn this remotely something reminds me of Buran, do not even ask what kind of efforts it was to create such a crude model.
  3. Thanks, all the same I will look for ways even if I do not get a more accurate answer.
  4. Hello, I have a simple question, who can help me figure out how to create your procedural fairing in the likeness of those that are present in the game, I do not get anything. It would also be great if you helped with the cfg file, there is also a mess but I did not understand it ...
  5. By the way, who can tell me how to make procedural fairings? I thought. It will be very useful.
  6. He is in development, the release will be on April 12, I will inform you all on this page.
  7. No, this is a completely different project not connected with RealEngines.
  8. Yes! Implemented Block E, although it is possible that the textures are not completed.
  9. I will try to make it as convenient as possible. I still have many days before the 12th, I think I'll finish it in the next few days and just check for errors, but I'll release it only on a landmark date.
  10. Of course, here's a folded model, specially in stock proportions for use with other add-ons, I have 10 days left for adapting it to the game. Yes, the plans for the future of the project are large, up to FASA Russian style, I hope that I will survive and I will not get tired, after all the engines are quite tiring and I decided to take a break.
  11. You've figured out my plan, I'll try to release rocket and spacecraft Vostok by 12 April.
  12. Update 1.4 1. Corrected the error for RD-0146 2. Added engine RD100 3. Added engines RD107 and RD108 By the way, look what I have. It's Vostock. I learned a lot of new things while creating it, although it does not yet have an IVA. .
  13. @Temeter I completed the RD-100 but to make a new release with one engine... this stupid.
  14. The initial technologies of Americans and Russians are very similar because it is all based on the development of the Germans, so the RD-100 is an analog engine for the V2. Further progress.
  15. Guys, I'm with you again !!! To begin with, I need to "stuff hand" and remember the basic skills that I slightly forgot because of a lack of practice, so at the old request of @Phineas Freak I decided to make an RD-100 engine, it would be a good addition for RP-0. At the initial stage.
  16. Sorry I did not meet your expectations (without sarcasm), I also want to see these engines desirable for RO, but the problem is that I can not write normal cfg.file, but @Phineas Freak voluntarily with personal initiative helped make cfg for the engines and I hope that They will indeed be included in the next update of RO, but when RO is updated I just like you do not know, because the developers (like all of us) have their own personal lives, this is a hobby and not a job. I disagree with your phrase "This is a forum of real jokers, not rocket enthusiasts," to me at PM, and on the add-on page, people showed personal initiative to help, @Phineas Freak , @liquidhype , @CobaltWolf or @Dragon01 , This is what you mentioned,enthusiasm, wasting own time more experienced members of the community helped me solve many problems,so that others can use these engines to get the least inconvenience and error. the KSP community is the best for all the time that I've met. I hope I did not tire you, I soon plan to restore work on the engines.
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