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Everything posted by Alcentar
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No, this add-on is needed first of all for me, I use Energia in RSS, now I am interested in working on my own spacecraft and rocket. I received a ready-made Buran, it was made a long time ago but for 1.4.5 it works fine, I don’t know what’s wrong with it... :-\
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Add-on does not include any B9 Part Switch.
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This add-on adds details to the game to create the Soviet super-heavy carrier rocket Energia. The rocket is made according to a two-step scheme “package” with a parallel arrangement of four first-stage oxygen-kerosene rocket blocks (blocks A) around a central second-stage oxygen-hydrogen rocket block (block C) and an asymmetrical side arrangement of the payload. Due to its layout, the Energia is universal and capable of launching a payload weighing more than 100 tons (65t in stock) into near-earth orbits, both in the form of a reusable orbital spacecraft (OK) and in the form of independent large-sized payload. General form: Payload options for Energia in game: POLYUS BURAN ( Buran was made by the author under the nickname @DECQ , the author transferred all rights to it to me). BURAN_T CONTAINER Also, in the add-on overclocking blocks are included , DM and SMERCH. Interesting poster, can see how changed the style of the rocket and the spacecraft, the translation of the inscription "the evolution of the aerodynamic structure". The rocket is set up under stock, and also works together with RSS/RO (Buran in RO not working). Add-on included (FOR VERSION KSP 1.4.5): All add-ons included in add-on work with version 1.4.5, therefore I do not give any guarantee that everything will work for version 1.5.1, you may have to install new versions of add-ons that are included in this add-on !!! CommunityResourcePack KerbalJointReinforcement KSPWheel ModuleManager Add-on works with: RealPlume SmokeScreen BDArmory (need only for "Polyus"). Add-on requires !!! RealEnginesPack (Without it, you will not have the necessary engines and you simply can not use add-on). "Buran" does not fly well enough, but I can put it on the runway after a space flight without any problems, so I think that it is quite working. And please let me know if this works for 1.5.1 DOWNLOAD: https://spacedock.info/mod/2029/Energia
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They were from the very beginning, if the BDArmory has not changed then Polyus will have a laser setup.
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I just got carried away with my own project, I would say it is interesting primarily for me, and the community will not need it, but if you want to see how Energia / Polyus will look like then please, I once laid it out on Sketchfab. https://sketchfab.com/models/f7b0d5c070c54e9d9bc64fcb201ae7da
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Hello! Maybe never.
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I.
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Unfortunately, it is Buran that does not give me a strong motivation to refine the add-on, because behind his shadow people do not notice a wonderful rocket, which means that the percentage that really will use it only to transport Buran...
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@YourAgony It is strange that someone remembers about this add-on, because Energia is in Tantares. A small report in pictures, Energia began to fly much better, Buran still needs correction. Unfortunately I can not configure the Buran for RSS, but Energia has a patch to it and flies very well.
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Give me some more time ... Energia works extremely unstable in stock, but it is great in RSS/RO, Buran also does not fly very well, although I am able to return it to the ground and plant it.
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I will try to balance it better and let it go, but sometimes I don’t find the motivation to get things done.
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This version will not work, I have the latest version from DECQ, I asked her about a month ago, it works fine.
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I have a working Buran with wheels, as well as a rocket Energia.
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Well, I already took it for my Energia, now it flies quite well and also has working chassis using KSPWheel add-on, it’s another thing if the community needs it, I think not ...
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Keep track of his work.
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Yes, I think that Musk is just powdering our brains.
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I see it for the first time, in general I had a similar project of my own BFR analog, it looks like this. About the new BFR. 1. My add-on did not even get 2,000 downloads, the community does not need it. 2. I do not know how to make a balance, and without a second return it does not make sense.
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Photoshop and GIMP for alpha layers.
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1. I posted the latest version with a bunch of bugs a few days ago, for stock it does not fit, and for RSS I do not have enough experience in cfg, I do not know how to get it to work properly when descending, so it gets boring. 2. 1500 downloads does not mean that 1500 players use it.
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I put a new version on the stream, this is a test version for RO/RSS, I think BFS is working terribly and maybe someone will help to configure it, I obviously do not have enough time and experience to do it right. https://spacedock.info/mod/1813/BFR
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Changed the texture, as well as some aspects of the rocket, аlthough, maybe the textures will be slightly changed. New variant. Also added light to the payload compartment. But with the balance of the problem, I will have to tinker with this, I can not get the optimal balance even in stock.