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windmt

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Everything posted by windmt

  1. Log file link : https://www.dropbox.com/s/2k2vb51vw5bcs1r/KSP.log?dl=0 OS : Windows 7 Ultimate K SP 1 Version of KSP : 1.4.1.2089 with Making History DLC GPU : Nvidia GeForce GTX 560
  2. Thank you for your good work. I have a issue; NavHud may interfere with Stock Visual Enhancements.(maybe its cloud only) I didn't notice this before I install SVE. At first I thought SVE has some secret toggle key for brightness so I changed NavHud's key but nothing changed. Fig1 : kerbin's cloud without NavHud Fig2 : kerbin's cloud with NavHud on Fig2 : kerbin's cloud with NavHud off Though this glitch(?) has no effect on game performance, but I think you should know about it.
  3. I'm so glad the mod updated! Thank you for your hard work. :
  4. This mod helps me a lot. But I have a problem. I just bought the making history DLC, and there are parts named "engine plate". They work as decoupler but mod doesn't recognize them. (I guess) So deltaV calculation stops before the stage where engine plates were used. I just want to inform this issue. Keep up the good work. Thank you!
  5. I made a skit titled; "Intercept and escort." ☜ link to image album ...telling the truth nothing was planned - I just pushed F1 again and again and put a random title. (and technically it's not an intercept cuz they are on the same side) hope you enjoy this. CREDIT : AWACS based on Moonman22's craft. Decal Stickers, Aviation Lights, Airpark Continued, VesselMover Continued, Camera Tools.
  6. You nailed it! Thank you very much!!
  7. I swear I saw a mod that adds some smoke generator. or makes fuel tank fume. like this; does anyone have a clue? plz? >not I was looking for; SmokeScreen - Extended FX plugin HotRockets! Particle FX Replacement CoolRockets! Cryo and Launch Particle FX (however this mod is COOL!)
  8. ...past days that I could make SSTO looks like this.
  9. and you have to refuel it with boiling kettle! XD
  10. Very nice MOD! This MOD did make my vessels look less crappy. + I don't want to nitpick but when I put one decal on another and if one or both of them have alpha channel(= transparent), it glitches; hides overlaped part. Not always but from particular angle. (If someone already told this, my apologies.) once again I love this mod and hope this project become more awesome!! Good luck and godspeed. Ps : sorry for my poor english.
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