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gendalf

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Everything posted by gendalf

  1. does it mean that dx9-10 gpus won't get an affect or won't be able to run the game?
  2. does it work properly in 1.0?
  3. predeployment altitude of Cone Chute is 30000, but the slider in its options in-flight only goes to 20000
  4. add an actual number of reputation to the reputation bar (when hover over or a replacement of a bar)
  5. I guess in the right click menu it is % of max (since it's 100 on every engine), i thought it's precise as with fuel, i just haven't played much with these menus before
  6. how do i make it show burn time of a stage in vab? also it doesn't show ksc as biome
  7. tooltip of Spinnaker engine says 30 max thrust, but it is 100
  8. started fresh 0.90 game, when sitting on the launchpad and looking around in base boss's facilities the screen shakes like crazy all the time
  9. the cost of realchute cone chute in the tooltip is shown as 0 funds
  10. this fixed it: http://forum.kerbalspaceprogram.com/threads/103662-0-90-Career-Buildings-fully-upgraded-in-both-32bit-and-64bit-versions!?p=1609593&viewfull=1#post1609593
  11. make acquiring of launchpad sites by 'building' launchpads in career maybe also upgrading with cosmetic buildings or somethng
  12. rabidninjawombat, Regolith.dll & Regolith.version here and in Karbonite have different sizes ResourceConfigs folder contains more .cfg files in Karbonite (+Hydrates.cfg) so which should i install, so that both mods work fine? since clearly they have differences
  13. stupid_chris, I hope it will have the 2month old bugs fixes (p32-33). Since the OP never got it
  14. what do i do with Regolith and CommunityResourcePack folders, if I've installed Karbonite mod? do i keep the ones that are here or there? or it doesn't matter?
  15. if nothing is needed to be changed, then update the number in the title to 0.25
  16. for some reason when i search "B9 Aerospace" on ksp forums, it only shows 0.22 version thread, it works only if switched to 'search titles only'
  17. is it relevant? since tweakables allow to configure how much fuel tanks have
  18. in wip(for ksp 0.23) state it had 3 modules: Stockalike 0.9.4 Power Generation 0.1.1 Electric Engines 0.6.1 Are all of those now part of one merged Stockalike pack? but you removed SRGs (rtgs with higher e/s production) :\
  19. does it compress textures on every game load, slowing it down every time? or is it like Squad Texture Reduction Pack reduces textures once and then have improved perfomance&loading time does basic affect mods ?
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