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Solar Ranger

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Everything posted by Solar Ranger

  1. Sweet! ;-) I'm starting a new career to play in the background whilst developing my mod so I'm just getting my modlist ready! should I get 1.2a now or would it be best to wait for the update?
  2. In V0.1.2 Verno has been completely removed and I have written a new planet and created a new texture for it. Either the mod will be updated Sunday or I will post a screenshot of the planet instead. The new planets name is: Verna
  3. This is a really useful mod you must be a very talented developer. I'm looking into making a custom contract add on for my Galactic Expansion pack (Basically a planet pack that adds in new systems). Does this work with Bodies that have been modded in and if so are there any tutorials on how to use this I can't find one
  4. I'm thinking of developing a custom contract add on for this mod. Would that be a good idea
  5. I know you can't make gas planets from PQS I meant the other textures
  6. That's great. Good luck with your system! A way to prevent this is to create your textures through PQS mods with kopernicus and then edit them in game with Kittopia. @The White Guardian has a guide for how to do this
  7. Can you please post your texture file? It looks like the edges of your texture don't line up which cuases a seam on the planet
  8. @Gameslinx how would I change the temperature of the star since I'm trying to make a scale version of the Trappist-1 system and I've already had to multiply the orbits by 10 so Zurbo-B isn't inside the star
  9. Nevermind I just realised I needed the change the maps Do you know what cuases this at the north pole?
  10. @Gamel0rd1 Where do I put the mapMaxHeight in the config. Ive fixed it in kittopia I just need to put it in the config.
  11. Version 0.1.1 Released Changelog: Added Zurbo-C Changed Zurbo-B Texture Removed Eeloo (I actually did this time!)
  12. I wasn't happy with the V0.1 texture for Zurbo-B. I thought it was just a bit to bright when I was going for a more burned feel, so I would like to present the new texture!!! Turns out Eeloo had not been removed in the initial release. it has now been removed from the changelog and it will be implemented in V0.1.1!
  13. Version 0.1 has been released Changelog: -Added Kerbol -Added Zurbo-A -Added Zurbo-B -Added Verno -Added Purl -Added Furmal -Moved stock planets to orbit Kerbol Enjoy the mod!!! There is more to come!
  14. Does anyone know a way to rename the Sun? Ive tried but it just cuased permanent loading screen Done it!!!
  15. Hi I'm working on a Interstellar planet pack is this code written so it will work fine or will I need to write configs for it or can I just not edit it to work with my pack BTW my pack does move kerbin to another star
  16. I heard that planet packs are broken when kopernicus updates. Do you need special permission?
  17. Ok I will keep this thread open. Do you know an easier way to calculate curves ive seen a guide on here but it looked really complicated and I didn't understand it. I think I heard of a calculator but I can't find that anywhere.
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