Solar Ranger
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Sweet! ;-) I'm starting a new career to play in the background whilst developing my mod so I'm just getting my modlist ready! should I get 1.2a now or would it be best to wait for the update?
- 2,452 replies
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- kopernicus
- gpo
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[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
In V0.1.2 Verno has been completely removed and I have written a new planet and created a new texture for it. Either the mod will be updated Sunday or I will post a screenshot of the planet instead. The new planets name is: Verna -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Solar Ranger replied to nightingale's topic in KSP1 Mod Releases
This is a really useful mod you must be a very talented developer. I'm looking into making a custom contract add on for my Galactic Expansion pack (Basically a planet pack that adds in new systems). Does this work with Bodies that have been modded in and if so are there any tutorials on how to use this I can't find one- 5,201 replies
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[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
I'm thinking of developing a custom contract add on for this mod. Would that be a good idea -
I know you can't make gas planets from PQS I meant the other textures
- 13 replies
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- gas giant
- kopernicus
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That's great. Good luck with your system! A way to prevent this is to create your textures through PQS mods with kopernicus and then edit them in game with Kittopia. @The White Guardian has a guide for how to do this
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Can you please post your texture file? It looks like the edges of your texture don't line up which cuases a seam on the planet
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[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
@Gameslinx how would I change the temperature of the star since I'm trying to make a scale version of the Trappist-1 system and I've already had to multiply the orbits by 10 so Zurbo-B isn't inside the star -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Nevermind I just realised I needed the change the maps Do you know what cuases this at the north pole? -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
@Gamel0rd1 Where do I put the mapMaxHeight in the config. Ive fixed it in kittopia I just need to put it in the config. -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Thank you. I couldn't figure out how to fix that! -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Version 0.1.1 Released Changelog: Added Zurbo-C Changed Zurbo-B Texture Removed Eeloo (I actually did this time!) -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
I wasn't happy with the V0.1 texture for Zurbo-B. I thought it was just a bit to bright when I was going for a more burned feel, so I would like to present the new texture!!! Turns out Eeloo had not been removed in the initial release. it has now been removed from the changelog and it will be implemented in V0.1.1! -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Version 0.1 has been released Changelog: -Added Kerbol -Added Zurbo-A -Added Zurbo-B -Added Verno -Added Purl -Added Furmal -Moved stock planets to orbit Kerbol Enjoy the mod!!! There is more to come! -
Advanced Kopernicus: textures from PQSMods
Solar Ranger replied to The White Guardian's topic in KSP1 Mod Development
ok thank you -
Advanced Kopernicus: textures from PQSMods
Solar Ranger replied to The White Guardian's topic in KSP1 Mod Development
Is HeightColorMap altitude values always 0-2? -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Does anyone know a way to rename the Sun? Ive tried but it just cuased permanent loading screen Done it!!! -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Yes please that would be great -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Ok thank you -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
I heard that planet packs are broken when kopernicus updates. Do you need special permission? -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Ok thank you -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Ok I will keep this thread open. Do you know an easier way to calculate curves ive seen a guide on here but it looked really complicated and I didn't understand it. I think I heard of a calculator but I can't find that anywhere.