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Solar Ranger
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Everything posted by Solar Ranger
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[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Ok thank you and once again I am very sorry -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
I admit I used some KSS stuff and for that I am very sorry. I am completely starting again and updates will be slower. Just for future notice @StarCrusher96 has given permission for my to use and build on two of his star coronas. I am incredibly grateful for this. To end does anyone know how I would go about deleting this thread? Thank you and I am sorry to everyone -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Ok I should've stayed calmer but the mod is deleted since I would sooner start with a blank slate. In a later version that was deleted 2 days ago there were config and coronas for stars in the mod since it was the first star I had ever made i have spoken to starctusher about this and sorted it out. As for the texture I took inspiration from Naal I didn't copy it -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
Those textures are clearly different and I think you will find that in the latest version that had been released their were no KSS config either This modding community really doesn't seem tobe made of very nice people ATM so my mod is deleted and I have currently stopped development -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
This message was not necessary -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Solar Ranger replied to StarCrusher96's topic in KSP1 Mod Releases
For on demand loading you would need to change the folder names from textures to PluginData and then change all the path directories in the config files- 4,170 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Solar Ranger replied to StarCrusher96's topic in KSP1 Mod Releases
Just a suggestion: If you put all of your textures in folders named PluginData kopernicus uses ondemandloading and it is less memory intensive- 4,170 replies
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- kopernicus
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Realism Overhaul Discussion Thread
Solar Ranger replied to NathanKell's topic in KSP1 Mods Discussions
The front page clearly states that for bugs/issues go to a mod author not the pack maker -
Realism Overhaul Discussion Thread
Solar Ranger replied to NathanKell's topic in KSP1 Mods Discussions
I don't mean to be rude but if you are going to put mods together in a pack then in my mind it would be up to you to at least attempt to fix issues first not just send them to a mod author -
I think modpacks should should be banned becuase pack creators don't always give credit plus they rarely update for latest versions of mods. They also expect the mod developers to fix issues regarding use with mods that there mod wasn't designed for. That being said if proper credit is given, the mods are kept up to date and they attempt to fix issues themselves and don't just send bug reporters to mod thread it would be alright But overall i say ban them
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[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
I have removed this to avoid confusion -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
I have removed this to avoid confusion -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
I have removed this to avoid confusion -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Solar Ranger replied to Thomas P.'s topic in KSP1 Mod Releases
Since I have moved the Planets and not changed anything else the orbital mechanics but planets are orbiting faster do you know what could cause this A single orbit is completed in roughly 106 days -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Solar Ranger replied to Thomas P.'s topic in KSP1 Mod Releases
Nevermind I think I just fixed it. I had removed Kerbin when I tried to recreate it but I never unremoved it!! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Solar Ranger replied to Thomas P.'s topic in KSP1 Mod Releases
does it need to be referenceBody or @referenceBody? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Solar Ranger replied to Thomas P.'s topic in KSP1 Mod Releases
Does this usually take longer for the game to load?? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Solar Ranger replied to Thomas P.'s topic in KSP1 Mod Releases
ok thank you -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Solar Ranger replied to Thomas P.'s topic in KSP1 Mod Releases
Is it possible to get the KSC to show up when you move it to another star? Ive tried just moving it and ive tried recreating it around a new star but the KSC wont show up -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
I have removed this to prevent confusion -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Solar Ranger replied to StarCrusher96's topic in KSP1 Mod Releases
Just a quick question Why do you use flightGlobalsIndex it's not needed since Kopernicus automatically gives each body a number. Also many guides and kopernicus developers say not to use it??- 4,170 replies
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- kopernicus
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[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Solar Ranger replied to Solar Ranger's topic in KSP1 Mod Releases
I have removed this to prevent confusion -
Version 0.2 has been announced it will move all current bodies to a new star (Kerbol) so I can add new systems to the game for people to explore. Will be released after Version 0.1.2 which will add in biomes for Furmal (the map is done and in the download but it's not implemented yet) custom science defs may also be included. Biome specific science multipliers etc. will most likely be in Version 0.2.X