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Rybikson

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Everything posted by Rybikson

  1. server is a stand-alone 3rd application u can run it from any place u unzip it it makes your 127.0.0.1 address accessible as server u need some network sharing app to play with friends (i use Evolve) DMP menu is known to be dissapearin/missing try: - run ksp client as admin - dont change the launcher settings, tune all later (not sure but it helped me or just RNG trolled me ) - use alt+F12 from ksp start menu to open dmp console to be sure its installed (it doesnt pop the dmp menu, just make u more annoyed ;P )
  2. try to use unmodified ksp launcher settings file - it looks like the dmp menu is out of screen or sth
  3. its still duplicating when reconnect, even when i go dmp menu/disco, then quit there are tons ov vessels when i reconnect, any ideas? v1221622(torrent) x64 with lasstest (3 days ago) DMP updates, hosted on local, standard subspace sync mode which log u need? wanna me to test on clear/no-mod instance?
  4. theres a collision with some other mods even if u dont use their parts, going to check now EDIT: omfg, some nub mod installed joint reinforcement old version as dependency... 8hours out of life to find this sht
  5. 1. IMHO pure ramp will do the trick i mean without any walls/ceiling, like ladder 2. I never imagined landing/huge legs i was rather inspired by KBPS retractable wheels and their legs to let the rover stand still when: a) the long trailer without front wheels waits for cargo b) the main car is making some hard climbing/crane operations/winch retracting the rear packages/ partked on the hill while the driver runs to plug the front anchor-winch to pull higher
  6. IMHO the low profile is the Rover beauty and the whole concept. Another adapter + hi/lo may break this concept. How about the pure ramp without ceiling? I know im stick to my flat bed but if u got the pure chasis u can easy make own cargo config without additional parts and rovers dont need the walls/coverage. Due to the sloppy terrain its good to have some good ground touch. Any chance of K&K adapter/decoupler? I'll make u some pretty YT teasers, like how to carry 200t ship or deploy 300t K&K base on the shore with half of base on the water with legs/winch + buoyancy blister + anchors support and eva tools Btw it looks like the rear ladder is unreachable
  7. Im not skilled in EN car parts names but i mean the flatbed chasis to attach wheels on my own. What seems to be obvious since every chais'ed part got no wheels by default. Moreover, the pure chasis is easy to configure with those great low-mounted canisters. Just take off the hut from the dark grey chasis and tune the mounting nodes so we can add some probe on the front/end (also the original flat Lynx command unit) it would be great to have predefined 3 top nodes for cargo. About the legs and wheels: - i cannot ad any part between chasis and wheels (wanted to use robotic hinges to make retractable wheels ) - there are some low-profile legs in K&K Ground base, It would be great if we have some similiar legs adjusted to the whole Lynx profile, just for: + hard parking without rover mods to autobrake + stabilising vessel on the sloppy ground for eva activities or raising some upper mounted construcion (legs got to be wide, like basic lynx wheels, to deal with raising mass center) + parking the unmanned flatbed trailer for future hitch docking* *some asci art for the one-pair-of-wheels trailer 1==2======3=1 1- hitch 2- front legs 3- wheels = chasis
  8. Hi, this rover looks and works great I'm wondering about 2-3 extras. Main purpose: universal + low-mass-center transporter to carry heavy stuff on land + drive into mk3 cargo ramp with some big stuff on my back i only lack some parts - pure chasis without the "container" on it, ofc the existing wheel + front+rear hitch nodes - extra 3 top nodes : front, cargo/robotics in middle, rear - we can use front and rear to attach control point or some driver chair ? rover front in flat version to attach on upper front node - legs suitable in wheel place Is there any possibility to make wheels autobrake when accelerating in opposite direction? p.s. I really appreciate ur work and dont want to sound demanding, just stuck in unity/blender and got my mind blown trying to make things on my own for the first time
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