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ave369

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Everything posted by ave369

  1. That's not what my typical upper stage looks like. It usually has NERV engines and a way larger tank (or several, usually at least a quarter-length Rockomax, often more than that). This way, the dV loss is within statistical error margins. It is even more reduced by the fact that I never remove any monoprop from pods, so any loss is from the puffs only, and therefore negligible. I'm a sort of person who will rather launch a giant Fender guitar or an Imperial Star Destroyer into space than a micro-optimized mosquito.
  2. Still, having an emergency reserve of dV is a good thing.
  3. Sometimes I slap a "Last Chance Drive" on my command pod, which is three or four Puffs which use the internal monoprop. Usually it is useless (and harmless, since Puffs AFAIK have no drag and minuscule mass), but sometimes the "Last Chance Drive" provides the final bit of dV to reach home.
  4. Does the asteroid with the "Magic Boulder" texture differ in any detectable way from the standard one? I want to modify the Community Resource Pack so that only the magic asteroids have karborundum (so that's why they are magic). There would be 0% chance to have karborundum on a normal asteroid and a 100% chance to have it on a magic boulder. Is it possible to implement?
  5. I've looked in the folders for Kopernicus planet packs and found out that they contain no dlls, only cfg and info files and textures. So why are 1.2 Kopernicus planet packs not working with 1.3, and how to fix that? Cfg files are text, so it might be just a find and replace thing, or am I wrong? Particularly I'm bothered by the fact that there's no other star systems translated into 1.3, only the rekerjiggers of the Kerbol system. I want to do this reconfiguration myself. How to do that and what do I have to edit?
  6. I'd like to see the Outer Planets mod made canon. After all, the plans to add more gas giants existed, but were forgotten, and OPM has them ready-made. OPM is also quite popular, well-designed, the moons have biomes and science data and all.
  7. Here's my 5 cents. First, such a low distance from the sun deep-fries planets down to the heaviest, most refractory volatiles. You should consider making one of your moons an extra-dense iron planetoid. Mevron, for example, could be made of iron meteorite debris and have an uncharacteristically high gravity for a body of its size. Tiny tot of a moon.... surprise, motherlover, 0.7 g! Second, high heat + tidal heating from a gas giant = LOTSA LAVA. You should consider making a lava world similar to the moon Infernas from the Planet Cyran pack. Perhaps adding lava seas to Jakis (in addition to Old!Moho hot atmosphere) will add some extra flavor to it. Adding other moons, that I do not recommend. An epistellar gas giant with three moons is already stretching belief. Tiny Bulldur, surprising iron Mevron and Mustafar-like Jakis are enough (and unique, the rest of the Kerbol system does not have that). And BTW, I'd make the rings near-black and wispier, not light gray.
  8. > Moon of Jool: need ideas An Io analog! Planet Cyran has Infernas, a moon half-destroyed by tidal forces. The Io analog (tentatively named Oy) doesn't have to be so extreme, but it should have volcanic craters and lava lakes. It has to be located inside Laythe's orbit. Landing in a caldera, near the lava, should give extreme science benefits. Planet K should also have a "gas dwarf" as the outermost moon. A Kerbin - or Duna-sized object with crushingly thick atmosphere.
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