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Everything posted by longbyte1
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Kerbal Stuff, an open-source Space Port replacement
longbyte1 replied to SirCmpwn's topic in KSP1 Mods Discussions
Six months ago KerbalStuff was surviving just fine. Hopefully you can make this survive longer. Also, user impersonation should never be a feature. -
Kerbal Stuff, an open-source Space Port replacement
longbyte1 replied to SirCmpwn's topic in KSP1 Mods Discussions
You are thinking of Spaceport, yes? But my biggest concern right now is how long this SpaceDock will last. It doesn't matter how many games it offers mods for if it simply does not survive the first six months due to lack of popularity due to the reluctance of people to invest on a new mod site that has not proven its stability since there is absolutely no guarantee and no tangible proof that the sysadmins are capable, competent, and responsible. The only way this reputation can be achieved, then, is by surviving. -
Kerbal Stuff, an open-source Space Port replacement
longbyte1 replied to SirCmpwn's topic in KSP1 Mods Discussions
Today I came back to KSP forums after a pretty long period of dormancy after hearing of Kerbal Stuff's abrupt shutdown. From what I last heard, wasn't Majiir helping Kerbal Stuff hosting as a reward for the winner of the Majiir Challenge? (That was two years ago, can you believe that?) What happened to Kerbal Stuff should not have happened. First, a system should have been implemented in order to make sure that an archive of mods could be properly hosted in case KS ever had to shut down. Yet we tripped on the licensing problems yet again because we allowed mod authors to prevent archiving in their licenses, and this mistake will be perpetuated as the KSP mod websites balkanize after the fall of KS. And one by one they will shut down, and others will spring up and we'll be back with the mess we started after Spaceport shut down. I applaud SirCmpwn for posting a torrent of the archive. Second, there should have been express warning that without donations KS would have reached the point of shutting down. Granted, I never went to KS to see for myself, but last time I checked, everything looked fine. But if everything's not fine and finance endangers KS, one should not humble himself over it. Communication is key. Word about KS's shutdown had never even reached out to me until 3 months after it happened. Actually, I had not found out that KS had shut down until about an hour before I wrote this post. Third, what happens to all the dormant (but otherwise stable) mods? Every time a shutdown happens, the impact increases almost exponentially, with more and more authors hoping that a new rising mod site is "better" and "more stable" than its predecessors and thus more willing to put their (figurative) money on it. I have no data to prove this, but I hypothesize that it falls in line with the amount of effort that goes into the making of such mod sites such as KS. It is so disappointing to see tens of thousands of lines of good working code go to waste due to its abandonment. Even if someone uses KS's code for their own continuation, they will not know how to improve or maintain the system. KS was unique and I thought it to be the alpha and omega of KSP mods; I thought in the beginning that once SirCmpwn was done with the site, it's done. Nobody ever has to do this again, and the site will go on to the end of KSP. But ultimately I was wrong. I fail to understand that often times things, despite being taken for granted or looking "okay", can get shut down overnight for just about any reason in the world. This is not aimed to be a criticism of SirCmpwn or the decisions he took. I understand that they are properly justified. Rather, I simply express my disappointment that there could have been an alternate course of events which could have prevented KS from shutting down altogether. I have few remarks on SpaceDock. I wish VITAS good luck, but my hopes on it seem rather grim right now. That is all I have to say. See all of you after exams. -
Well, at least Abrams saved himself from being called Jar Jar Abrams I was surprised at the lack of Expanded Universe content in the movie. It's all being cleared out for a totally original story arc, it seems. One thing we never got to see though, was Also still many unanswered questions in the movie. I noticed how the movie strongly reflects society's ongoing shift of gender roles.
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About 491000000 bauds down and 49600000 bauds up. I've got a really nice modem, don't I.
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At least the mass parallelization will get rid of the PhysX bottleneck.
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Sorry for necro, but Samsung seems to have finally closed the deal for paying damages. The technology damages portion really is ridiculous; why is Apple suing Samsung instead of Google? And even so, Apple would have to sue the contributors of the Android project, not Google itself, for breaching patents. But I guess they are not willing to download Git and trudge through 150 GB worth of source, so we instead get a billion-dollar lawsuit over things that Samsung didn't even make.
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Enable Collision on Terrain Scatter
longbyte1 replied to Andrew Hansen's topic in KSP1 Suggestions & Development Discussion
Terrain scatter is procedurally generated but you could easily just make the seed a hardcoded value for each planet. Also, I don't want my 600 part plane to break up and explode gloriously at 100 m/s just because there was a little tiny cactus in the way of my landing. -
25 likes a day for two weeks... well, you can do the math. But that works out to a lot of rep, especially if the receiving end has a lot of posts you can like.
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I just realized: now there's nothing stopping secret rep rings from forming. After all, there's no limit on how many likes you can give to each user, so they can just like all of each other's posts until their reps have accumulated to immense proportions. Or is there? Also, I like how there's a "currently trending" thread on the forum index. It's like the "I'm Feeling Lucky" of the forums
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Many years ago when I lived in Puerto Rico, the power would go out when a little drop of water fell from the clouds, meaning it would go out once or twice a week. We used electricity for not much more than the computer, the television, the AC (which were individual wall units in each room), and the stove. Not to mention the water, which could also go away without much notice. I'm not sure if the infrastructure has improved since then, but the situation over there still looks quite grim. Now where I live, it's the total opposite: the power only goes out once or twice a year, and we need electricity for practically everything except the gas stove!
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Weeeeelllll, I think it's time to get back into the groove of things. Forum migrations are hardly ever smooth, and the fair share of criticism that go along with them won't ever disappear. It's going to take a while to get used to the style; I had become accustomed to the default vB style (yes, nobody ever bothered to change the forum theme from the one that vB comes with on installation). I hate flat/material design and you probably do too, but just hope that it'll go away just as quickly as it came.
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Here's a screenshot of the old forum in case you feel a bit nostalgic (sorry can't put images inside spoilers thanks to WYSIWYG):
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fail.. But at least my avatar, title, and rep were all migrated successfully! Hooray!
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[quote name='Thunder_86']but its way more than just "decent" :P With all the options, possibility to add an overlay, or webcam capture, or basically anything for that matter... Its really awesome! Not saying that there arent any paid softwares that are even better (I don't even know if there are, but I can't say there is none!), but for a free software, its actually quite amazing! I'm pretty sure if OBS wasn't from twitch it wouldn't be free either... The reason why its free, in my mind, is that its the perfect tool for streamers to stream, which in turn is profitable to twitch. If it wasn't for the streaming ability, I'm sure that OBS would be at least 20-30 bucks! (its weird to say that REMOVING a functionality would make a freeware a paid application, but I'm pretty sure it would!)[/QUOTE] Well, it's not made by any Twitch staff (AFAIK), it's an open source project, which means that the program's coder is committed to being free, forever. The best part about open-source software is that even if the lead developer changes his mind about the binaries being free or the program being open source, other developers can still use the last available copy of the source and continue/fork it. Also, I say "decent" because even the simplest free screen cap software out there can't even record the screen without needing a custom codec or having horrible quality.
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The best way to find out is to just send an anonymous mail to some random director in Hollywood and you'll get your answer in a few years' time. Don't forget to add a draft of the script.
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OBS FTW. It's become extremely popular as "literally the only decent free screen cap software out there."
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For archival and reminiscence, here is a full image of the forums at full swing: [spoiler=Large image] [IMG]http://i.imgur.com/aMF8EeX.png[/IMG] [/spoiler] Compare that to the new forums. We'll never forget you, good ol' vBulletin ;.;
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I think an email should be sent to [I]every [/I]member of this forum about this. Everyone deserves to know about this. A big announcement won't be enough, no, some people are on leave (vacation, family or whatnot) and won't be able to get the message in just 7 days. Inactive members are also invited to start contributing again after the forum upgrade. Are the technicians properly trained on how to do this correctly and as swiftly as possible? I sure hope so.
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Hmm, the migration definitely won't be seamless. The rep formula needs to be carried over, along with PM inboxes, release articles, subscribed threads, avatars, user settings, read/unread post data, signatures, visitor messages, thread prefixes, thread icons, user group colors, antispam plugins, and more. Holy moly this could take some time.
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No more blogs ;.; but I'd knew the forums would be migrating to either IPS or XenForo. Do we keep the ability to change our titles? That would be nice. Also, what about link redirection? All the forum post links are going to break. And of course rep.
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Thanks to tight regulations in developed places worldwide, I'd say the American and European markets are on par with Japanese cars/Toyota. Since in Japan most people prefer public transportation, they try to make buying a car worth the cost with bells and whistles and reduced emission while keeping it at a reasonable but competitive cost elsewhere. In Europe, obviously people are aiming for fuel economy, since fuel can get very expensive (euros per liter), or a nice sports car. And in America - well, it's a bit of everything, really, given that oil companies [I]do[/I] have a say in fuel economy in the making of engines. Were it not for this influence, I'd say that the average fuel economy would have well surpassed the 25-30 mpg mark in the US. But since Toyota [I]is[/I] the largest car manufacturer in the US, [I]they [/I]get the flak for the recalls. Not to mention that they have to make the cars actually serviceable from all around the world. But then again, what does better mean? Is it a composite index of reliability, efficiency, and cost?
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[quote name='patc4']i have a question about dmp, is there any way to increase the update time between ppl to at least one twentieth of a second instead of one fifth of a second?[/QUOTE] I think that's a hardcoded value. Not sure how smoother it would get, though.
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You know this game is good when KSH has to bump up the minimum specs to get a new feature in. But that means that now you [I]must [/I]have a gaming rig (or dish out $200+ for a card) to play with planets at a decent framerate, which I don't. ;.;
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[quote name='godarklight']Yanke$: Err, you should only need the .NET 4 framework for the server, and nothing for the client (KSP has mono built in). I think .NET 4 pretty much comes pre installed these days, can't remember what version of windows ships it though. Also, it is *impossible* for the builds on d-mp.org and my build server to be different, as my build server notifies d-mp.org and d-mp.org downloads it directly *from me*. I did notice though that the latest dev build didn't get pulled by d-mp.org, I'll poke vitas (the website owner) about it :)[/QUOTE] Ugh, I forgot. Why did I recommend VC++... I need to stop tinkering with C++/CLI... :rolleyes: