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Everything posted by Zerxal
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Any good place you would recommend to start/learn modelling?
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Yeah, I also get all of the Autodesk programs free and Unity as well for me. Worst case maybe I use Maya, I just really don’t want to have to learn another program. C4D took me long enough for other things and if I have to learn another modeling program it will just burn me out and I won’t do modding.
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I'm planning on getting into modding soon (ish) since I have a background in software development and am currently studying it. I receive access to many paid programs for free since I'm a student, one of them being Cinema 4D. I know it quite well, and from my current understanding most modders use Blender for their models in their mod. I'd prefer to not have to learn another program for this. Is Cinema 4D alright for modeling KSP mod models?
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Hi, I'd like my username changed to "Zerxal" without the quotations, of course. Yes I'm 100% sure.
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You know that you have over-modded KSP when...
Zerxal replied to MedwedianPresident's topic in KSP1 Discussion
- 7 different copies of KSP in steam. -
(the ascent guidance settings) (the rocket on the launchpad, both sides are identical) The rocket also starts spinning once it get's into the air, I assume MJ is trying to do the regular spin once in the air, but it just keeps doing it, not stopping. I don't have time to make a video right now, I'm doing some things.
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MechJeb completely throws my craft out of control when it starts it's gravity turn. It just tumbles head first spinning and eventually crashes into the ocean or ground. My friend gave me these craft, and he said when you tell Ascent Guidance to fly these crafts to a orbit of 180-300km, it works fine. Even with Smart A.S.S it doesn't work. I'm running MechJeb for 1.2.2. Does anybody know what I can do to try to get MechJeb to not tip my rocket over? (I have no log because this isn't really a crash or a bug)
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SRB and engines not appearing in staging.
Zerxal replied to Zerxal's topic in KSP1 Technical Support (PC, modded installs)
Disregard this question, one of my mods needed realfuels for it's engines to work. -
SRB and engines not appearing in staging.
Zerxal replied to Zerxal's topic in KSP1 Technical Support (PC, modded installs)
Tommorow morning I'll send a pic. -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Zerxal replied to alexustas's topic in KSP1 Mod Development
Mk. -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Zerxal replied to alexustas's topic in KSP1 Mod Development
I don't get what you mean.. -
Crashing but no output_log.txt
Zerxal replied to gary.townsend's topic in KSP1 Technical Support (PC, modded installs)
Could I see the error log? -
1.3 CTD during load.
Zerxal replied to Baladain's topic in KSP1 Technical Support (PC, modded installs)
This happened to me when I was first trying to load KSP in 1.3, with my bazillion mods. One of my mods was outdated, and mono.dll crashed me, just like yours. The mod most likely incompatible (or out of date) is InterstellarFuelSwitch, since that was the last thing being loaded before the crash. Uninstall it, and launch KSP and see if it still crashes. -
I installed a new IVA mods and the new text they have adds fff and other characters in front of what the actual text should be. I looked at YouTube videos of the mod in action, and it doesn't have the f's there. What's going on..?
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Zerxal replied to alexustas's topic in KSP1 Mod Development
I have a issue with this mod; all the text have ffff and other brackets and stuff before the actual text What's going on..? -
Maneuver node bug
Zerxal replied to Cristy2017's topic in KSP1 Technical Support (PC, modded installs)
I see you have a lot of mods installed, do you have any mods that modify or create maneuver nodes for you? One of those mods might be bugged. If you do have one of those mods, uninstall it, and reboot the game and create a maneuver node. See if it does anything. -
Kerbal Engineer Redux Lag
Zerxal replied to Zerxal's topic in KSP1 Technical Support (PC, modded installs)
Thanks for the info, I'll just use MJ for my dv calculations now. -
KSP Crashes on Startup
Zerxal replied to JMin1130's topic in KSP1 Technical Support (PC, unmodded installs)
Just stay with 1.2.2 for now, like me. 1.3 doesn't really add that many new things except new languages. -
KSP Crashes on Startup
Zerxal replied to JMin1130's topic in KSP1 Technical Support (PC, unmodded installs)
Try running 1.2.2.