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XLjedi

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  • About me
    Master Jebi
  • Location
    Jupiter
  • Interests
    Corporate finance, spreadsheets, politics, PC gaming & mods, motorcycles, aviation, all RC stuff (planes/trains/boats/buggies), Lego, strategy board games, programming, RV camping, hunting, Team USA Archery, airsoft... I guess I have too many toys & hobbies actually.

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  1. I played CoDE for 36 minutes, 2 years ago. Have not touched it since. Something about it, just didn't really sit right with me. I'm kinda sci-fi nerdy and like the popular Star Wars, Star Trek, BSG, etc. types of space battle. CoDE felt like I was just installing 15 guns on the end of a Hubble space telescope. It just wasn't that fun... and I came to the conclusion rapidly.
  2. UBoat Finally! The game is getting ready for official release, it's on sale, and they have all the tools working in their unstable beta that I used in my Silent Hunter 3 days. I am hunting the North Atlantic once again. ...and I feel guilty that I didn't pay full price for this masterpiece.
  3. I truly miss the early days of flight sim where you flew missions and there was a storyline and campaign... and the war situation would adjust to your mission outcome. We have truly lost something wonderful.
  4. I will only point out that 1) I liked your original design better and did not criticize it, and 2) accoding to the timestamp, at least 5 minutes has elapsed on this response. The joke was intended to be, the silliness of your original design was fun. ...and if you have ever been on a real taxiway (which often times, makes you wonder "who the hell designed this?" then your silly design (ironically) is probably a better reflection of reality in the sense that that is what "real" taxiways often make you think.
  5. XLjedi

    Procedural Wings

    If this were the only thing wrong with the game right now, I might consider it. ...but given that the whiplash jet in my signature simply disintegrates at speed in KSP2, there's no real incentive to play. There is just a ton of work needed (and missing parts) for functional spaceplanes. Right now, the devs can't even get the camera to function properly for plane building.
  6. XLjedi

    Procedural Wings

    ...and it won't do either of you any good; since it's hopelessly bugged right now. If you have more than one pair of wings on your craft every single control surface flips back to ON anytime you open that wing shape dialog.
  7. I'm afraid... 5 pages in, yes.... my only reply remains the obvious. What we have to play with thus far is extremely disappointing, in too many ways to begin to list.
  8. Neither have I, but I also had autostrut in KSP1 to correct the issue.
  9. Any craft that has segmented wings, the wing parts will separate under force. Almost any wing design that is not the typical basic wing with a single aileron as a flight control surface might have the problem as well as any fuselage that has laterally connected parts. Unfortunately, the one plane I had is in such a sad state of disrepair at the moment that if I posted a pic, there would not be any wings on it. After the experience, I kinda walked away from the game and posted my observations here in terms of what is missing. I can't really build the planes that I built in KSP1 at this point. So I have to wait it out a bit.
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