Asilar
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Hi, The mod is outdated (1.2.0). Do you know if it works fine in current version ? And as it is outdated, you cannot install it with CKAN anymore.
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[1.12.x] - Modular Kolonization System (MKS)
Asilar replied to RoverDude's topic in KSP1 Mod Releases
Ok, I am very new to kerbal mods and to you amazing work. So I'll trust you about the economic curve If I understand how to do, I'll try to log a github issue for a "randomise kerbonautes" option, with your built in economical hiring curve Again, thanks a lot ! -
[1.12.x] - Modular Kolonization System (MKS)
Asilar replied to RoverDude's topic in KSP1 Mod Releases
Ok, thanks for this first quick answer ! I was wondering because it dropped the cost of my next hiring from 65k$ to 28k$ And I like the idea to get "randomised stats" kerbals -
[1.12.x] - Modular Kolonization System (MKS)
Asilar replied to RoverDude's topic in KSP1 Mod Releases
Hi. Thanks a lot for all this work !! Is there any chance we can disable the lastest version feature : Replaced the Astronaut Complex code with an implementation of TheReadPanda's Hiring mod (Thanks for letting me use this!) The hiring costs are too low compared to the stock game and I don't want to "ruin" the economy curve. Thanks a lot again for all the work !