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  1. I for one would like to see the Kerbal controllers in mission control celebrating/tossing papers in the air/high-fives, etc, whenever a "first" is accomplished. First launch;orbit;docking;landing; etc.
  2. I would like to be able to insert the music of my choice in the game. Docking always makes me hear Space Odyssey 2001, would love to be able to toggle that on in-game.
  3. Am I the only one who thinks landing struts should have zero impact on fuel status? Aside from the extra mass/Dv impact that is.
  4. I can't help but feel this is also an accessibility feature for deaf players!
  5. Agreed. You must be outside of the atmosphere (70km), this is considered a low orbit.
  6. @Spricigo is definitely right. I had a situation of trying to bring a refuelling tanker to my station around Minmus. As soon as I had my encounter the patched trajectory had me not only at a bad inclination but also entering orbit in the wrong direction. All of this I fixed by tweaking the normal/antinormal and the radial handles of the maneuver node. And you can experiment with this as well, move the whole node closer and then farther away and making the adjustment while watching the Delta V gauge. You will observe that corrections at a greater distance are more dramatic with far less Delta V than up close.
  7. Yes. You cannot have duplicates on your ship, only one per biome but all experiments are stored in the capsule. If you dock, your capsule becomes one with the station and just review them. If not able to dock, have one of your scientists do an Eva to the capsule, right click on it and collect the experiments and return to the lab for review. Enjoy.
  8. Remember, you can process data from experiments it has not seen before. For example, before boosting my minus lab from LKO, I had the scientists do a bunch of Eva reports over each biome. It didn't matter I had long ago already collected these reports and transmitted them to KSC, they were new to this lab and so I had some data readily loaded before moving it. Exploit all opportunities. When you collect the experiment, when you review it there will be a chemistry beaker. Click on it and the data will be placed in the lab.
  9. If all else fails, go to the whiteboard and watch the videos by Buckeyemonkey on how to use the navball. More than just basic tutorial, he demonstrates how to do correction burns towards the target. Extremely helpful.
  10. Probably already tried this, but did you try a slower ascent, keeping it under 500 m/s until you get out of the thicker atmosphere?
  11. Sydwad, I think anything is possible if you have enough Delta V budget.
  12. Spricigo, I can never claim to excel at the math but the concept is interesting since, at first glance, it looks counter-intuitive. Much thanks, I think i'm gonna play with this in game.
  13. Sorry to bust into this thread but I just came across this Bi-Elliptic transfer in the Wiki, claiming it saves delta V compared to the Hohmann method. My question is, has anybody tried this in KSP to see if its confirmable?
  14. You are a better man than me. I would've given up and reverted to the launchpad. However, you are probably committed with a harder difficulty setting.
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