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Everything posted by Update Guy
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Haha! Time to build a massive cargo spaceplane!
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- planet mods
- scatterer
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I think originally in my head, adding a mining moon to Cytaria would essentially make the system "Jool but Blue" but the more I thought about it, the worse it sounded so nevermind.
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It'd be neat to have but I don't know if that'll push Cytaria to become "Diet Jool." If you do want to go through with a mining land, maybe adjust one of the current moons? Maybe Darset for extra hard mode?
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I am in search of some guidance from more seasoned users of this pack. I have set up a space station around Cyz/Elysium and I'd like to expand out to make it more of a hub for other missions. I'd like to set up a mining base on Spud but I can't seem to find an encounter that isn't me just whizzing by it. What is the best way to encounter this little fellow or do I need to try and mine elsewhere in the Cytaria system?
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My tech tree is almost completed. I think I'm down to like the ending nodes for 1 or 2 paths but I don't have any spaceplane parts. I doubt the Saturn V parts live there though.
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I hope this is the right section to post this: I'm playing a 1.12 save with both expansions on in Science Mode. I'm need to locate the Saturn V parts to construct a large enough rocket to haul a base I made but I can't seem to locate any of the parts? Is this something not available to Science Mode users or is it just glitched out? (I have other parts from MH like the lander bits, just not the Saturn V pieces.)
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
GPO - The 90s update -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
Well, tried the trick to get the 1.3 GPO pack to work on 1.4 and I think I borked it up. What I saw looks really nice but I can't access any buildings at the KSC. This is why I'm not allowed to rig mods unsupervised. Guess I'm back to waiting for the official 1.4 release. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
Woo, those look awesome! Shame I won't get to look at them until Making history comes out and all my other mods finally update to 1.4.1 ...Man I have way too many mods -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
So I don't think this is normal. I think it might be left over from some old files from the previous mods I forgot. What should I look for to fix this? Note, the square also affects Vulkan -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
It probably exists, but is there a Delta-V map for this mod like Before Kerbin? -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
So I finally upgraded to 2.4 and needless to say, I was not disappointed by the shenanigans caused by Olu'um's ignition. Because of it I've successfully landed on Eve and colonized Moho! Unfortunately, It doesn't like me trying to leave Moho (not fly away just return to the space center). I think it's time to close down the endeavor and start fresh which hey, means I can try out one other mod along with this! -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
Will Olu'um's ignition throw all my stuff around again like the timey-wimey space asteroid? -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
To be fair, it still looks like the flats from orbit. It wasn't until I picked my spot to land and saw the sun gleaming off the flats that it dawned on me. Also actually landing the miner in the water sealed it. Although if the drills reached I could've cornered the market on seafaring fueling stations! ...I'll have to get back to you on that ocean mining. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
I found one other bit of shenanigans from the magic space asteroid/space kraken; It left a probe that was stuck on Olei (because I didn't give it a strong enough engine to leave the surface) and stuck it hanging in Sonus' atmosphere which I had a good giggle at. But things now return to normal at my space program, and Mining has returned to Gullis! Although I was unaware that the old Flats areas are now just a large ocean of sorts. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
After I updated. I'm not too worried really. I was a little irritated at first since I was planning to use the base to fuel my Duna base but with like 400 days until that window, I've got time to establish a new mining operation on Gullis and send out another Fuel shuttle. Also you can't be mad after figuring out it was the magic space asteroid/space kraken. First I've encountered him. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
So after about an hour or so of playing "Guess which mod is crashing the game?" I finally took a peek into my save file with the overhaul added on (I made a new save just to ogle the planets with EVE and scatterer running. First thing I noticed, the science rover from my Minmus base is now on Moho. I actually haven't made it to Moho yet so that was weird. Not passing up free science though. Second is, MY MINMUS BASE/GAS STATION IS GONE! Like vanished into the ether. Not even on the tracking station The only logical conclusion is: magic space asteroid that warped one rover onto Moho and did something to my base. Oh well, I was planning to send a far superior base out there eventually. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
Oh goody! -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
I avidly await. Maybe this time I'll learn how EVE and Scatterer work so I can look at all the wonderful things. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
I think the version I got was the one that came out right after Kottabos did his review of the pack. So probably quite a ways back. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Update Guy replied to IgorZ's topic in KSP1 Mod Releases
I thought of that not long after responding, I'll go home and start moving stuff out my folder. I'll hedge money on it being something like Gameslinx's planet Overhaul or one of the USI mods since the game doesn't autocheck updates for them. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
Woah, this mod sure has changed from when I got it. Like I'm torn between trying to keep the older version since I got a probe mission to scorch or try the new version when it arrives and hope Scorch is still there. Maybe I'll also get EVE and Scatterer to work right if I do get it. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Update Guy replied to IgorZ's topic in KSP1 Mod Releases
The latest versions. So 1.3 KSP and KAS 0.6.3 -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Update Guy replied to IgorZ's topic in KSP1 Mod Releases
Has anyone experienced crashing issues? I downloaded this and KSP now crashes after halfway loading. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Update Guy replied to Gameslinx's topic in KSP1 Mod Releases
So, I've got a problem, I've downloaded the newest version and the previous version and whenever I got to launch the game, it crashes. I'm tried a bunch of different combinations and I've narrowed it down to the module manager included. If I leave it out, the game works fine but the mod won't work. If I swap the managers or leave both in, the game outright refuses to work. What am I doing wrong?