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gsantos9489

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  1. Hey guys, I have a small doubt... I think this happens due to the way Principia works with the original maneuvering system in the game, but let me ask anyway... When checking to show the maneuver at the navball and executing the maneuver... There is a way to make Principia work together with BetterBurnTime mod (i mean... to consume the DeltaV gauge during the burn)? I ask this because when the engine is burning the propelants, when Principia is installed the DeltaV gauge is not consumed like it would be in a Vanilla + BetterBurnTime install. Thanks
  2. Yes. I'll buy a new GPU with faster monitors in a few months hehe.
  3. So, I'm quoting myself with answers... So let's go, I finally finished this build • System Information Motherboard: Gigabyte Z690 Aorus Ultra Processor: Intel I7-13700k running at 5.25Ghz default turbo, no OC (cooled by Aorus Waterforce X 360) Memory: Corsair DDR5 5200Mhz CL40 via XMP 3.0 M2: Kingston KC3000 512GB GPU: Integrated UHD 770 • KSP Install Fresh install No mods FPS read with default Steam FPS tool • KSP Configuration Full HD with graphics maxed out and V-Sync off • Savegame New sandbox game. All samples taken using Acapello default ship (158 parts)(when ship is needed of course). ... aaaaaaand, the FPSs per scene are: • Menu: ~110 FPS • Main screen at Kerbal Space Center: ~20 FPS • Tracking Station: ~170 FPS • Waiting at Launch Pad: ~33 FPS • During Launch looking up: ~60 FPS • During Launch looking down: ~20 FPS • Orbiting Kerbin and looking nowhere or at Mun: ~97 FPS • Orbiting Kerbin and looking down at Kerbin: ~64 FPS The integrated GPU was at 100% most of the time, because there was no frame limit. While this, the CPU handled the situation quite well, the kerbal clock was always green, and CPU usage on task manager never passed 50%. The temperatures on CPU was 50ºC on average during tests.
  4. Sure thing. With the new GPU I'll buy new monitors too (aiming for 2 x 1080p 144Hz, I'm not that hardcore gamer), in a few months ($$$). In about two weeks I'll have the machine built and ready to run without GPU. I'll report the I7-13700k performance running KSP solo here aswell.
  5. Maaan, I did NOT know that, and I play KSP for a long while (since 0.24)... If anyone is interested, I've found the mod repository, didn't tested though. Here is the link for it: https://github.com/Poodmund/LoadingVSyncDisabler
  6. Hey guys. I'm building an PC for mainly for work, but also some games here and there. Initially, the PC will have an Gigabyte Z690 Aorus Ultra motherboard, Intel I7-13700k processor, 2x16GB DDR5 5200MHz CL40 memory and one Kingston KC3000 M2 SSD, without external GPU (this part will come later). Did any of you already played KSP within the iGPU of an Intel 12th or 13th gen CPU using DDR5? I'm curious about Kerbal Space Program concerning the iGPU of those new processors (obvously this build will be an overkill for KSP when I put an GPU on it)...
  7. I'll test this out... Thanks ------------------ Edit: Well, the movement of CTG worked pretty well... Except that there is an X, Y coordinates offset relative to bottom left of the altimeter, as can be seen on the images uploaded here: https://imgur.com/a/U9VBGQX The same situation occurs on: 1. Vanilla KSP + CTG Only 2. Vanilla KSP + CTG + Draggable Altimeter (The movement of CTG works fine with this mod btw) 3. Heavilly modded KSP
  8. Hey @Teilnehmer First, thank you for the mod, great addition to the game. I would like to suggest a visual feature. When the flag "Dock gauge to altimeter" is set, is there a way to move the gauge along with the altimeter when the mouse hovers it showing the buttons "Recover Vessel" and/or "Space Center"? Also, I noticed that when the altimeter is not on default position, the gauge still docks to the default pos. Thank you again
  9. Hey @TriggerAu. Happy new year (a bit late, lol). Any news on that version ? Thanks
  10. Hey guys. Congratulations on awesome work. Could you please check the game "freezing" when opening settings while in flight scene? I can't control Kerbals and the only way to play is Alt+F4 and open again. Also, please consider fixing the UI near the clock: https://imgur.com/a/7TB3pi0 Thanks
  11. Hi guys! I have a suggestion for you. Is there a way to implement a close (x) button on top right of each page opened? Like a windows form. When we have some Principia windows opened, we can only close each by clicking again on the button that opens that particular window. Finding that button make me strugle some times, mostly when I have many Windows open and they are all over each other. I think this close button as a handling facilitator for the system. Hope its a valid suggestion , it's not much, but it's honest work. lol Take care of yourselves and your families.
  12. Anyone know if this mod is going to be updated to 1.8 and future releases?
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