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megamike

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  1. I have both of those and interstellar fuel switch, which is likely the culprit! Thanks for the quick response @voicey99, you have narrowed my search by 2/3 They all came required from other mods. I would rather only have one installed but such is life! Edit: The config file looks the same as a regular hydrogen tank. IFS is a .dll which is probably beyond me atm. I'm going to leave this beast alone for now. Beware the highly efficient empty expandable hydrogen tank propulsion system......
  2. I'm not sure this is the correct place for this, but I found a pretty awesome glitch between the inflatable LFO tank and one of the resource switcher mods (I'm still tracking down which one). If you swap the tank to Liquid Hydrogen it works great, until it Is fully depleted at which point it tears off its connection point and detonates the ship in a glorious fashion (right after easing physics if you launch with it empty). It was quite funny (although sadly I lost my main scientist when I realized I could no longer revert to the launchpad) to watch the command pod launch at 5.5million m/s. I have tested the other available fuel switch options and they all work properly. I'm curious if this is a missing config option on the tank itself, or if the fuel switch mod in question isn't playing nicely? I can swap other tanks to Liquid Hydrogen without any issue. Thanks for advance for any information, I'm going to continue to poke at this until I get it either way .
  3. @Blackline I use the full host of USI stuff and MKS does work but you have to delete one file to return the SC functionality. Otherwise MKS overwrites the config for the docking ports and adds all the complex stuff. See my post above which I piggybacked off the previous forum thread under @MatterBeam. It is in your \GameData\UmbraSpaceIndustries\MKS folder after install.
  4. Hey guys, It looks as though with the most recent MKS release the EL_USI.cfg file which was identified on the previous SC thread has been emptied, and moved to MKS_EL.cfg. Deleting this new file returns docks to rocket parts though (I also deleted EL_USI.cfg to remove an empty file error). Even then my existing ship has incorrect ports. But new ships with new ports work OK! This might be normal with KSP, I'm new here . MKS_ lite (when available again through MKS config) *should* fix this but that functionality is not available ATM. Thanks for maintaining this awesome Mod RealGecko! Edit: Cleaned up the post removing stuff I tried that didn't work. I'll leave this just this one I deleted the extraplanetary launchpads folder in game data. @RealGeckoWith regards to the the EL folder, it seems to me like its bad form having that included in this package. It makes KSP think that full EL is installed which breaks other mods relying on EL definitions. I had this issue with Feline Utility Rover as an example. We found a workaround there, (Needs:[EL&!SC] on the broken parts) but I'm going to roll with the white square instead of the EL icons to greatly improve compatibility going forward. Anything with the Needs:[EL] callout could be gimpy.
  5. @StarwasterTwo amazing icons are in that folder,The EL ones for in-game buttons to be exact. Simple Construction/Plugins has the launchpad.dll and el.version. I'm kinda thinking that the Launchpad.dll might look for the icons in a fixed location that the SC guy couldn't mess with? Simple Construction/Patches/EL has the resource.cfg and other changes. In CKAN EL and SC can't be installed together. I can try manually installing EL afterwards if you'd like to see what happens? KSP certainly sees it as EL being installed while CKAN doesn't.
  6. @Starwaster you are a gentleman and a scholar. @TheRagingIrishman you are too! I manually reinstalled CRP without any luck. I can see resource definitions in CRP for Silicates, Silicon, Lithium and DepletedUranium (No DepletedFuel as you said but that's another battle). MetalOre is indeed from EL (not installed), and I don't see it in the patch from simple construction's EL install. Only metal and rocket parts. KERBETROTTER_FREIGHT:NEEDS[ExtraplanetaryLaunchpads] { name = MetalOre RESOURCE { name = MetalOre amount = 1700 maxAmount = 1700 } } This is the wonky bit from the freight config. SC installs the nerfed EL but doesn't define all of the materials. I removed this chunk and the large/small freight containers work perfectly (well unless you wanted some sweet sweet MetalOre but I sure don't!). I should think the better way would be something like :NEEDS[ExtraplanetaryLaunchpads&!SimpleConstruction] to resolve this properly. Thank you all so much for helping out with this. I have a far better understanding of what's going on now I also just angered some sleepy German folks with my victory cry, oops Edit: I just had to poke it one more time, I confirmed the "proper" fix above works and updated the rocketparts line to :NEEDS[Pathfinder|SimpleConstruction] as well.
  7. Sorry for the delay, I finally got on some decent interwebs. https://www.dropbox.com/s/flvto3twulv0yu9/KSP.log?dl=0 started game, entered building, added FUR cockpit and FUR large freight module. Quit to menu and out of game. Thanks @Starwaster
  8. Not a problem @Nils277 I'm in transit from holidays->work travel myself. Let me know if I can help out at all. @Starwaster I'll have it up as soon as I find some better wifi , thanks for helping out! @TheRagingIrishman Too bad your not in Dublin as I just found out I'm flying there in 2 weeks! Not all is lost though as I do make it to Boston on occasion and there is some helluva good breweries there too!
  9. Glad to @Nils277! I don't have pathfinder installed. Could the :NEEDS[Pathfinder] on the rocketparts line cause this? I updated it to :NEEDS[ExtraplanetaryLaunchpads] like metal is as a stab in the dark but no joy there either I'm going to get some coffee and I'll have another look for any other clues As always, thanks for your time guys! Edit: Just for clarity, without simpleconstruction (and the bundled partial EL) installed my available options match exactly what I would expect from a virgin freight_storage.cfg. I just doublechecked that rocketparts is missing as I would expect without pathfinder installed.
  10. Cheers again @TheRagingIrishman, but no joy I'm afraid. I also tried adding :NEEDS[InterstellarFuelSwitch] as that has been requested on GitHub to resolve a module issue, but no luck there either. https://www.dropbox.com/s/fzwlqbaor57c48d/ModuleManager.ConfigCache?dl=0 is after simple construction was installed but prior to adding your line above. I hadn't poked that file yet so thanks for pointing it out! There is a ton of good info in there for troubleshooting. I'm wondering if its the partial ExtraplanetaryLaunchpads stuff which is bundled with SimpleConstruction causing this and not the SC itself. I had a quick look between a normal EL install and the SC-EL install but I couldn't see any obvious callouts that are missing. Again, I'm no pro, there could be something obvious I missed. You've put a smile on my face all day as I try to figure this out bud. Its been a great distraction. Next time I'm in your neck of the woods there are many beers to be had on me should you want them. I usually hit Dublin->Galway but I could be convinced to make a trip up north
  11. Blarg what mess - thanks for taking the time to point that out. I fixed them one by one, either checking GitHub to make sure they are blank and deleting them or reinstalling. The issue persisted however. I removed mods one by one until I hit SimpleConstruction which fixed the problem! I added and removed NotSoSimpleConstruction a couple times to make sure that wasn't the problem and I was just too drunk to catch it. I tried to dig a bit further but I'm afraid the newbie is strong with this one. SimpleConstruction has: OreTanksSwitch.cfg which might mangle it. Resources.cfg which doesn't include Ore. I'm going to fight them a bit but it certainly doesn't seem like an issue with FUR! Any other insight would be great (just so I can put my brain to rest), but I can live without SC so it's not a big deal Edit: I fought and lost. I also realized there is a new SimpleConstruction 3.4.3 which was released as I battled, the issue persists after upgrade though. Its odd that Ore shows up in other containers with it installed, but such is life.
  12. I sure can! https://www.dropbox.com/s/hcxalqlfpv1e6cj/FUR1.jpg?dl=0 <- List of files https://www.dropbox.com/s/t2b1ijez81wxqtt/Freight_Storage.cfg?dl=0 <- Copy of the freight .cfg https://www.dropbox.com/s/flvto3twulv0yu9/KSP.log?dl=0 <- KSP log I was digging through (I don't mind re-digging if you have some tips on what to look for, its a mess of mods!) I tried removing FUR and reinstalling without any luck. Thanks for the help Nils277 you freaking rock. It's honestly been quite fun bumbling through all these files. This fail (and the awesome community it led me to) has started my gears turning about what mods I can put together. This game is getting me through some brutal work trips so I really appreciate all the effort you guys put in! (also thanks to the mystery mod who approves my newbieness!)
  13. Fantastic Mod Nils227! But I killed it and I can't fix it for the life of me. The big and small freight containers can't hold anything but EC for me . I can see next fuel: and previous fuel: (instead of next resource as I can see on the KIS and LS containers). The expected list of options is also blank in the editor. I have stripped out and reinstalled any mod that I think might have issues but no joy so far. Stock + FUR works fine though. I'm sure its another mod mangling these parts but I just can't seem to track it down. I'm also very new to KSP so digging through the logs is a bit daunting. I found this mess with regards to these parts in specific but I couldn't find a smoking gun for the failure. [LOG 17:54:15.235] PartLoader: Compiling Part 'KerbetrotterLtd/FelineUtilityRover/Parts/Payload/Freight_Big/Lynx_FreightBig' [LOG 17:54:15.240] [KerbetrotterTools]Config node Exception: Object reference not set to an instance of an object [LOG 17:54:15.246] PartLoader: Part 'KerbetrotterLtd/FelineUtilityRover/Parts/Payload/Freight_Big/Lynx_FreightBig' has no database record. Creating. [LOG 17:54:15.249] DragCubeSystem: Creating drag cubes for part 'Lynx.FreightBig' [LOG 17:54:15.281] PartLoader: Compiling Part 'KerbetrotterLtd/FelineUtilityRover/Parts/Payload/Freight_Small/Lynx_FreightSmall' [LOG 17:54:15.285] [KerbetrotterTools]Config node Exception: Object reference not set to an instance of an object [LOG 17:54:15.291] PartLoader: Part 'KerbetrotterLtd/FelineUtilityRover/Parts/Payload/Freight_Small/Lynx_FreightSmall' has no database record. Creating. [LOG 17:54:15.294] DragCubeSystem: Creating drag cubes for part 'Lynx.FreightSmall' Has anyone else seen this fail? Otherwise any help as to what I should poke next would be greatly appreciated!
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