I don't know why, but I keep coming back to KSPI to try to get a grip on it's mechanics, and fail every time. The more I play with it the more it seems to be an exercise in radiator spamming.
I have a few questions about beamed power.
What is "moisture modifier" and how is it controlled? Does it finally keep climbing until the transmitter no longer functions?
What is "Wall to beam power"? It looks like some sort of power indicator, but how can we find out what it will be before building a rather expensive transmitter that doesn't work? Is it just the MJ supply that keeps my transmitters from operating at their stated power level? Or is it that I need to spam yet more radiators to my beam craft?
Also I have noticed that just using the "long infrared" wavelength setting I get a few different numbers for atmospheric and moisture absorption and efficiency. Shouldn't the same wavelength have the same properties coming out of different producers? I am comparing the Diode Laser Array and the Diode Infrared Beamed Power Laser both set to far infrared.
I have read where you stated that wavelength matters for the distance between transmitter and receiver....any way to find out that info?
Also I see sliders for some items like the super capacitor, but I don't really notice a difference between setting it fully to MJ or EC, it still stores both and discharges both for me. Also on some of the fuel tanks they have sliders, don't really see a difference there either.
Anyway to get a KSPI lite? Just a simple and straight forward parts pack? I don't need 10 different reactors or 18 different beamed power things. Just enough to use the thermal engines and a simple beamed power grid. Sorry if it sounds like I am attacking you or the mod, I am surely not and it's not my intention, I just feel a bit frustrated by not understanding what makes the things in KSPI tick, other than spamming more radiators.
Anyway thanks for a fun and super frustrating mod that has parts on all my craft