-
Posts
31 -
Joined
-
Last visited
Reputation
10 GoodRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Euer_Hochwuergen replied to EnzoMeertens's topic in KSP1 Mod Releases
oh ok thx, yeah i have already tried that and classified that state as not working (imo) , thought there might has been progression im not aware of. but the thx for the reply- 735 replies
-
- 1
-
- krash
- kerbalkrashsystem
-
(and 1 more)
Tagged with:
-
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Euer_Hochwuergen replied to EnzoMeertens's topic in KSP1 Mod Releases
@EnzoMeertens thats awesome News, thank you very much, take your time and good luck with your company @Burning Kan really it works with 1.4!? are we talking about the normal 1.3 version or a recompiled version?- 735 replies
-
- krash
- kerbalkrashsystem
-
(and 1 more)
Tagged with:
-
Mods in Stock
Euer_Hochwuergen replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
Launch Numbering and Space Age -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Euer_Hochwuergen replied to Theysen's topic in KSP1 Mod Releases
Ok i made a quick heightmapfix to fit with the 3,2x rescale but i cant test it. Feel free if you want to try them and the normal ones just in case- 2,214 replies
-
- 1
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Euer_Hochwuergen replied to Theysen's topic in KSP1 Mod Releases
just to understand correct: you need cfg files for ksc switcher for kerbin rescaled x10 !? i made a ksc swichter cfg for normal-scaled kerbin with 2 additional bases (kind of spacex and baikonur counterparts)- 2,214 replies
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
[1.3.1, 1.4.5] Planet Patches for Principia
Euer_Hochwuergen replied to Scotskerb's topic in KSP1 Mod Releases
ah i see, thx. yeah thats definitly explaining the problem. but it also doesnt set the inclination of laythe as written in the opm-patch-cfg from scotskerb (still dont know why) Edit: I added the Kopernicus cfg from Principia in another cfg and removed the laythe entry from scotskerbs cfg (since i didnt have any effect) all works now as it should, thx again- 18 replies
-
- gravitation
- n-body
-
(and 2 more)
Tagged with:
-
[1.3.1, 1.4.5] Planet Patches for Principia
Euer_Hochwuergen replied to Scotskerb's topic in KSP1 Mod Releases
Tried the OPM Patch too, Sarnus System seems to be stable, but Jool System is unstable again. Did i miss something?- 18 replies
-
- gravitation
- n-body
-
(and 2 more)
Tagged with:
-
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Euer_Hochwuergen replied to Galileo's topic in KSP1 Mod Releases
Thx, that was exactly the answer i was looking for in the Kopernicus Thread!- 1,019 replies
-
- kopernicus
- svt
-
(and 2 more)
Tagged with:
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Euer_Hochwuergen replied to Thomas P.'s topic in KSP1 Mod Releases
Is there another way to Fix the NullReferenceException spam with terrain scatters, instead of updating to Kopernicus 1.4.3-1 which it wont let me do cause of KSP 1.4.2? Solved! -
ExceptionDetector 1.1 [KSP ANY VERSION]
Euer_Hochwuergen replied to godarklight's topic in KSP1 Mod Releases
Not working for me so far o0, which version do you use? I tried the one for 1.3 but seems not to work -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Euer_Hochwuergen replied to JPLRepo's topic in KSP1 Mod Releases
Both things. ... -
Thank you very much.
- 1,022 replies
-
- beautify
- visualoverhaul
-
(and 1 more)
Tagged with:
-
Can I disable the Depth of Field Effect by Setting the Focus_Distance Value to 0, in the cfg? Or is there more I have to do for that. Awesome Mod so far. Thx.
- 1,022 replies
-
- beautify
- visualoverhaul
-
(and 1 more)
Tagged with:
-
[1.12.x] Through The Eyes of a Kerbal
Euer_Hochwuergen replied to linuxgurugamer's topic in KSP1 Mod Releases
About the visible Eyes and Teeth problem in context with TRR mod (sry if its already known, but i couldnt find something about it in both threads) You can simply disable and enable them ingame with the TRR menu, also inflight. Can provide Pictures tommorow if needed. Just in case someone needs this... @klgraham1013 maybe 1. Click on the TTR Menu Button. 2.Click on Heads Menu. 3.Set the Values for Eyes, Pupils and Teeth to 0. 4. Continue enjoying Through the Eyes of a Kerbal Mod.