Everyone knows that 42 is a nice number: the sort that you can take home and introduce to your family.
What is less well known is that it can represent a perfect level of "simplistic complexity" in a Kerbal craft. It has been hypothesised that a 42-piece craft is a "get anywhere, do anything"-sort of thing.
To test and/or prove this point, a series of challenges have been created: (updated following feedback)
The "Douglas Adams" Bronze:
Showcase a 42-piece craft reaching any of Laythe (land), Moho, Dres, Eeloo, or Vall surface and returning at least one kerbal safely to Kerbin
The "Douglas Adams" Silver:
Showcase a 42-piece craft reaching Eve (3000m+), Tylo or Laythe (non-land) surface and returning at least one kerbal safely to Kerbin
The "Douglas Adams" Gold:
Showcase a 42-piece craft either reaching Eve or Laythe (to 300m 3000m above sea level or lower) or an ISRU Jool5 capable craft, in each case returning at least one kerbal safely to Kerbin
The "Douglas Adams" Platinum:
Showcase a 42-piece craft either reaching Eve (to lower than 300m above sea level) or a non-ISRU Jool5 capable craft, in each case returning at least one kerbal safely to Kerbin, or a 42-piece craft that otherwise impresses the judges.
Rules:
Stock craft only. Wolfhound (for DLC-users) is not permitted due to ludicrous OP now permitted since dev nerfing
Min KSP version 1.2 (because I can't recall how much changed before that)
The craft must consist of a single launch, made up of 42 pieces exactly (excluding launch clamps) on the landing pad or runway, and at least one kerbal to pilot it. It must include a capsule for the kerbal (i.e. no launching from EVA) to reach LKO at least - we like to pretend to the rest of Kerbin that they will travel in comfort
No assistance from other pre-existing craft is permitted (refuelling etc.)
The craft is required to reach only one of the named locations, though more are permitted
Only the kerbal is required to land safely back on Kerbin to complete the challenge
No outright exploits (ladder/kraken drives etc.). Minimum of "standard" difficulty settings (100% heat etc.), though more difficult settings are permitted. No cheat codes/mods (Alt-F12, Hyperedit etc.)
Comms network may be disabled
There are no restrictions requiring keeping the kerbal in a pod/capsule after LKO, nor on tech used (ion, nuclear etc.), nor even (if the mood so takes you) having all 42 pieces actually take off from the landing pad (subject to meeting all other rule requirements)
Design- and Flight-assist mods permitted within reason (KES, Mechjeb, Trajectory etc.)
Part offset (overlap or wide separation) permitted within reason provided that the end result looks realistic (i.e. no "neutron density" fuel tanks, or "magic levitating" wings please)
ISRU is permitted, but not required, and must be declared
Submission craft files are requested to be made available to "take home and introduce to the family"
Leaderboard:
Vessel name
KSP version
Launch mass
Launch cost
Award category
Mission description
Craft file link
Mohawk by mystifeid
1.4.5 MH
976T
311k
Bronze
Moho, Non-ISRU
here
The Dougie by dnbattley
Tylenol by mystifeid
42 - Tylo by 5thHorseman
1.4.5
1.4.5 MH
n/k
139T
933T
576T
53k
376k
220k
Gold Silver
Silver
Silver
Laythe sea level feasibility mission, Non-ISRU
Tylo, ISRU (via Pol x2)
Tylo, Non-ISRU (** INC. FANTASTIC TRANSFER TUTORIAL VIDEO **)
here
here
n/a
E42 by Laie
1.4.4(?)
349T
141k
Platinum
Eve, ISRU (with capsule)
here
The Impossible42 by dnbattley
1.4.5
215T
154k
Platinum
Eve, IRSU (without capsule)
here
Life, The Universe, And Eve-Returning by ManEatingApe
1.4.5
313T
143k
Platinum
Eve, Non-ISRU (with capsule/EVA circularisation)
here
Eventually by mystifeid
1.4.5
290T
186k
Platinum
Eve, ISRU (with capsule)
here
Amalthea by IncongruousGoat
TBC
154T
162k
Platinum
Jool5, Non-ISRU (chemical+ion)
here
Ark B by ManEatingApe
1.4.5
547T
209k
Platinum
Jool5, Non-ISRU (chemical)
here
Up goer 42-III by QF9E ***NEW ENTRY***
1.8.1
341T
n/k
Platinum
EVE, Non-ISRU (with capsule and sea-level landing)
here